Hinweis
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Stellt eine Methode dar, die aufgerufen werden soll, wenn ein Signal an ein WaitHandle gesendet wird oder dessen Timeout überschritten ist.
Namespace: System.Threading
Assembly: mscorlib (in mscorlib.dll)
Syntax
'Declaration
<ComVisibleAttribute(True)> _
Public Delegate Sub WaitOrTimerCallback ( _
state As Object, _
timedOut As Boolean _
)
'Usage
Dim instance As New WaitOrTimerCallback(AddressOf HandlerMethod)
[ComVisibleAttribute(true)]
public delegate void WaitOrTimerCallback (
Object state,
bool timedOut
)
[ComVisibleAttribute(true)]
public delegate void WaitOrTimerCallback (
Object^ state,
bool timedOut
)
/** @delegate */
/** @attribute ComVisibleAttribute(true) */
public delegate void WaitOrTimerCallback (
Object state,
boolean timedOut
)
JScript unterstützt die Verwendung von Delegaten, aber nicht die Deklaration von neuen Delegaten.
Parameter
- state
Ein Objekt mit den Informationen, die von der Rückrufmethode bei jeder Ausführung verwendet werden.
- timedOut
true, wenn das Timeout für WaitHandle überschritten ist, false, wenn ein Signal gesendet wurde.
Hinweise
WaitOrTimerCallback stellt eine Rückrufmethode dar, die ausgeführt werden soll, wenn das Timeout für ein registriertes WaitHandle überschritten ist oder ein Signal an dieses gesendet wird. Erstellen Sie den Delegaten, indem Sie die Rückrufmethode an den WaitOrTimerCallback-Konstruktor übergeben. Die Methode muss über die hier dargestellte Signatur verfügen.
Erstellen Sie das registrierte WaitHandle, indem Sie den WaitOrTimerCallback-Delegaten und ein WaitHandle an ThreadPool.RegisterWaitForSingleObject übergeben. Die Rückrufmethode wird bei jedem Timeout des WaitHandle oder bei jedem Senden eines Signals an dieses ausgeführt.
Hinweis
Benutzer von Visual Basic können den WaitOrTimerCallback-Konstruktor auslassen und stattdessen beim Übergeben der Rückrufmethode an RegisterWaitForSingleObject den AddressOf-Operator verwenden. Visual Basic ruft automatisch den richtigen Delegatkonstruktor auf.
Wenn Sie Informationen an die Rückrufmethode übergeben möchten, erstellen Sie ein Objekt mit den erforderlichen Informationen und übergeben es beim Erstellen des registrierten WaitHandles an RegisterWaitForSingleObject. Bei jeder Ausführung der Rückrufmethode enthält der state-Parameter dieses Objekt.
Weitere Informationen über die Verwendung von Rückrufmethoden zum Synchronisieren von Threadpoolthreads finden Sie unter Verwalteter Threadpool.
Beispiel
Imports System
Imports System.Threading
' TaskInfo contains data that will be passed to the callback
' method.
Public Class TaskInfo
public Handle As RegisteredWaitHandle = Nothing
public OtherInfo As String = "default"
End Class
Public Class Example
<MTAThread> _
Public Shared Sub Main()
' The main thread uses AutoResetEvent to signal the
' registered wait handle, which executes the callback
' method.
Dim ev As New AutoResetEvent(false)
Dim ti As New TaskInfo()
ti.OtherInfo = "First task"
' The TaskInfo for the task includes the registered wait
' handle returned by RegisterWaitForSingleObject. This
' allows the wait to be terminated when the object has
' been signaled once (see WaitProc).
ti.Handle = ThreadPool.RegisterWaitForSingleObject( _
ev, _
New WaitOrTimerCallback(AddressOf WaitProc), _
ti, _
1000, _
false _
)
' The main thread waits about three seconds, to demonstrate
' the time-outs on the queued task, and then signals.
Thread.Sleep(3100)
Console.WriteLine("Main thread signals.")
ev.Set()
' The main thread sleeps, which should give the callback
' method time to execute. If you comment out this line, the
' program usually ends before the ThreadPool thread can execute.
Thread.Sleep(1000)
' If you start a thread yourself, you can wait for it to end
' by calling Thread.Join. This option is not available with
' thread pool threads.
End Sub
' The callback method executes when the registered wait times out,
' or when the WaitHandle (in this case AutoResetEvent) is signaled.
' WaitProc unregisters the WaitHandle the first time the event is
' signaled.
Public Shared Sub WaitProc(state As Object, timedOut As Boolean)
' The state object must be cast to the correct type, because the
' signature of the WaitOrTimerCallback delegate specifies type
' Object.
Dim ti As TaskInfo = CType(state, TaskInfo)
Dim cause As String = "TIMED OUT"
If Not timedOut Then
cause = "SIGNALED"
' If the callback method executes because the WaitHandle is
' signaled, stop future execution of the callback method
' by unregistering the WaitHandle.
If Not ti.Handle Is Nothing Then
ti.Handle.Unregister(Nothing)
End If
End If
Console.WriteLine("WaitProc( {0} ) executes on thread {1}; cause = {2}.", _
ti.OtherInfo, _
Thread.CurrentThread.GetHashCode().ToString(), _
cause _
)
End Sub
End Class
using System;
using System.Threading;
// TaskInfo contains data that will be passed to the callback
// method.
public class TaskInfo {
public RegisteredWaitHandle Handle = null;
public string OtherInfo = "default";
}
public class Example {
public static void Main(string[] args) {
// The main thread uses AutoResetEvent to signal the
// registered wait handle, which executes the callback
// method.
AutoResetEvent ev = new AutoResetEvent(false);
TaskInfo ti = new TaskInfo();
ti.OtherInfo = "First task";
// The TaskInfo for the task includes the registered wait
// handle returned by RegisterWaitForSingleObject. This
// allows the wait to be terminated when the object has
// been signaled once (see WaitProc).
ti.Handle = ThreadPool.RegisterWaitForSingleObject(
ev,
new WaitOrTimerCallback(WaitProc),
ti,
1000,
false
);
// The main thread waits three seconds, to demonstrate the
// time-outs on the queued thread, and then signals.
Thread.Sleep(3100);
Console.WriteLine("Main thread signals.");
ev.Set();
// The main thread sleeps, which should give the callback
// method time to execute. If you comment out this line, the
// program usually ends before the ThreadPool thread can execute.
Thread.Sleep(1000);
// If you start a thread yourself, you can wait for it to end
// by calling Thread.Join. This option is not available with
// thread pool threads.
}
// The callback method executes when the registered wait times out,
// or when the WaitHandle (in this case AutoResetEvent) is signaled.
// WaitProc unregisters the WaitHandle the first time the event is
// signaled.
public static void WaitProc(object state, bool timedOut) {
// The state object must be cast to the correct type, because the
// signature of the WaitOrTimerCallback delegate specifies type
// Object.
TaskInfo ti = (TaskInfo) state;
string cause = "TIMED OUT";
if (!timedOut) {
cause = "SIGNALED";
// If the callback method executes because the WaitHandle is
// signaled, stop future execution of the callback method
// by unregistering the WaitHandle.
if (ti.Handle != null)
ti.Handle.Unregister(null);
}
Console.WriteLine("WaitProc( {0} ) executes on thread {1}; cause = {2}.",
ti.OtherInfo,
Thread.CurrentThread.GetHashCode().ToString(),
cause
);
}
}
using namespace System;
using namespace System::Threading;
// TaskInfo contains data that will be passed to the callback
// method.
public ref class TaskInfo
{
public:
TaskInfo()
{
Handle = nullptr;
OtherInfo = "default";
}
RegisteredWaitHandle^ Handle;
String^ OtherInfo;
};
ref class Example
{
public:
// The callback method executes when the registered wait times out,
// or when the WaitHandle (in this case AutoResetEvent) is signaled.
// WaitProc unregisters the WaitHandle the first time the event is
// signaled.
static void WaitProc( Object^ state, bool timedOut )
{
// The state Object must be cast to the correct type, because the
// signature of the WaitOrTimerCallback delegate specifies type
// Object.
TaskInfo^ ti = static_cast<TaskInfo^>(state);
String^ cause = "TIMED OUT";
if ( !timedOut )
{
cause = "SIGNALED";
// If the callback method executes because the WaitHandle is
// signaled, stop future execution of the callback method
// by unregistering the WaitHandle.
if ( ti->Handle != nullptr )
ti->Handle->Unregister( nullptr );
}
Console::WriteLine( "WaitProc( {0}) executes on thread {1}; cause = {2}.", ti->OtherInfo, Thread::CurrentThread->GetHashCode(), cause );
}
};
int main()
{
// The main thread uses AutoResetEvent to signal the
// registered wait handle, which executes the callback
// method.
AutoResetEvent^ ev = gcnew AutoResetEvent( false );
TaskInfo^ ti = gcnew TaskInfo;
ti->OtherInfo = "First task";
// The TaskInfo for the task includes the registered wait
// handle returned by RegisterWaitForSingleObject. This
// allows the wait to be terminated when the object has
// been signaled once (see WaitProc).
ti->Handle = ThreadPool::RegisterWaitForSingleObject( ev, gcnew WaitOrTimerCallback( Example::WaitProc ), ti, 1000, false );
// The main thread waits three seconds, to demonstrate the
// time-outs on the queued thread, and then signals.
Thread::Sleep( 3100 );
Console::WriteLine( "Main thread signals." );
ev->Set();
// The main thread sleeps, which should give the callback
// method time to execute. If you comment out this line, the
// program usually ends before the ThreadPool thread can execute.
Thread::Sleep( 1000 );
// If you start a thread yourself, you can wait for it to end
// by calling Thread::Join. This option is not available with
// thread pool threads.
return 0;
}
import System.*;
import System.Threading.*;
import System.Threading.Thread;
// TaskInfo contains data that will be passed to the callback
// method.
public class TaskInfo
{
public RegisteredWaitHandle handle = null;
public String otherInfo = "default";
} //TaskInfo
public class Example
{
public static void main(String[] args)
{
// The main thread uses AutoResetEvent to signal the
// registered wait Handle, which executes the callback
// method.
AutoResetEvent ev = new AutoResetEvent(false);
TaskInfo ti = new TaskInfo();
ti.otherInfo = "First task";
// The TaskInfo for the task includes the registered wait
// Handle returned by RegisterWaitForSingleObject. This
// allows the wait to be terminated when the object has
// been signaled once (see WaitProc).
ti.handle = ThreadPool.RegisterWaitForSingleObject(ev,
new WaitOrTimerCallback(WaitProc), ti, 1000, false);
// The main thread waits three seconds, to demonstrate the
// time-outs on the queued thread, and then signals.
Thread.Sleep(3100);
Console.WriteLine("Main thread signals.");
ev.Set();
// The main thread sleeps, which should give the callback
// method time to execute. If you comment out this line, the
// program usually ends before the ThreadPool thread can execute.
Thread.Sleep(1000);
// If you start a thread yourself, you can wait for it to end
// by calling Thread.Join. This option is not available with
// thread pool threads.
} //main
// The callback method executes when the registered wait times out,
// or when the WaitHandle (in this case AutoResetEvent) is signaled.
// WaitProc unregisters the WaitHandle the first time the event is
// signaled.
public static void WaitProc(Object state, boolean timedOut)
{
// The state object must be cast to the correct type, because the
// signature of the WaitOrTimerCallback delegate specifies type
// Object.
TaskInfo ti = ((TaskInfo)(state));
String cause = "TIMED OUT";
if (!(timedOut)) {
cause = "SIGNALED";
// If the callback method executes because the WaitHandle is
// signaled, stop future execution of the callback method
// by unregistering the WaitHandle.
if (ti.handle != null) {
ti.handle.Unregister(null);
}
}
Console.WriteLine("WaitProc( {0} ) executes "
+ "on thread {1}; cause = {2}.",
ti.otherInfo,
String.valueOf(Thread.get_CurrentThread().GetHashCode()),cause);
} //WaitProc
} //Example
Plattformen
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.
Versionsinformationen
.NET Framework
Unterstützt in: 2.0, 1.1, 1.0