Freigeben über


BitVector32.Equals-Methode

Bestimmt, ob das angegebene Objekt dem BitVector32 entspricht.

Overrides Public Function Equals( _
   ByVal o As Object _) As Boolean
[C#]
public override bool Equals(objecto);
[C++]
public: bool Equals(Object* o);
[JScript]
public override function Equals(
   o : Object) : Boolean;

Parameter

  • o
    Das Objekt, das mit dem aktuellen BitVector32 verglichen werden soll.

Rückgabewert

true, wenn das angegebene Objekt dem BitVector32 entspricht, andernfalls false.

Hinweise

Das Objekt o entspricht dem BitVector32, wenn der Typ von o mit dem BitVector32-Typ kompatibel ist und wenn der Wert von o dem Wert von Data entspricht.

Beispiel

[Visual Basic, C#, C++] Im folgenden Codebeispiel wird ein BitVector32 mit einem anderen BitVector32 und einem Int32 verglichen.

 
Imports System
Imports System.Collections.Specialized


Public Class SamplesBitVector32

   Public Shared Sub Main()
      
      ' Creates and initializes a BitVector32 with the value 123.
      ' This is the BitVector32 that will be compared to different types.
      Dim myBV As New BitVector32(123)
      
      ' Creates and initializes a new BitVector32 which will be set up as sections.
      Dim myBVsect As New BitVector32(0)
      
      ' Compares myBV and myBVsect.
      Console.WriteLine("myBV                 : {0}", myBV.ToString())
      Console.WriteLine("myBVsect             : {0}", myBVsect.ToString())
      If myBV.Equals(myBVsect) Then
         Console.WriteLine("   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data)
      Else
         Console.WriteLine("   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data)
      End If
      Console.WriteLine()
      
      ' Assigns values to the sections of myBVsect.
      Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(5)
      Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(1, mySect1)
      Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(20, mySect2)
      myBVsect(mySect1) = 3
      myBVsect(mySect2) = 1
      myBVsect(mySect3) = 7
      
      ' Compares myBV and myBVsect.
      Console.WriteLine("myBV                 : {0}", myBV.ToString())
      Console.WriteLine("myBVsect with values : {0}", myBVsect.ToString())
      If myBV.Equals(myBVsect) Then
         Console.WriteLine("   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data)
      Else
         Console.WriteLine("   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data)
      End If
      Console.WriteLine()
      
      ' Compare myBV with an Int32.
      Console.WriteLine("Comparing myBV with an Int32: ")
      Dim myInt32 As Int32 = 123
      ' Using Equals will fail because Int32 is not compatible with BitVector32.
      If myBV.Equals(myInt32) Then
         Console.WriteLine("   Using BitVector32.Equals, myBV({0}) equals myInt32({1}).", myBV.Data, myInt32)
      Else
         Console.WriteLine("   Using BitVector32.Equals, myBV({0}) does not equal myInt32({1}).", myBV.Data, myInt32)
      End If ' To compare a BitVector32 with an Int32, use the "==" operator.
      If myBV.Data = myInt32 Then
         Console.WriteLine("   Using the ""=="" operator, myBV.Data({0}) equals myInt32({1}).", myBV.Data, myInt32)
      Else
         Console.WriteLine("   Using the ""=="" operator, myBV.Data({0}) does not equal myInt32({1}).", myBV.Data, myInt32)
      End If 

   End Sub 'Main

End Class 'SamplesBitVector32 


' This code produces the following output.
'
' myBV                 : BitVector32{00000000000000000000000001111011}
' myBVsect             : BitVector32{00000000000000000000000000000000}
'    myBV(123) does not equal myBVsect(0).
'
' myBV                 : BitVector32{00000000000000000000000001111011}
' myBVsect with values : BitVector32{00000000000000000000000001111011}
'    myBV(123) equals myBVsect(123).
'
' Comparing myBV with an Int32:
'    Using BitVector32.Equals, myBV(123) does not equal myInt32(123).
'    Using the "==" operator, myBV.Data(123) equals myInt32(123).

[C#] 
using System;
using System.Collections.Specialized;


public class SamplesBitVector32  {

   public static void Main()  {

      // Creates and initializes a BitVector32 with the value 123.
      // This is the BitVector32 that will be compared to different types.
      BitVector32 myBV = new BitVector32( 123 );

      // Creates and initializes a new BitVector32 which will be set up as sections.
      BitVector32 myBVsect = new BitVector32( 0 );

      // Compares myBV and myBVsect.
      Console.WriteLine( "myBV                 : {0}", myBV.ToString() );
      Console.WriteLine( "myBVsect             : {0}", myBVsect.ToString() );
      if ( myBV.Equals( myBVsect ) )
         Console.WriteLine( "   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data );
      else
         Console.WriteLine( "   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data );
      Console.WriteLine();

      // Assigns values to the sections of myBVsect.
      BitVector32.Section mySect1 = BitVector32.CreateSection( 5 );
      BitVector32.Section mySect2 = BitVector32.CreateSection( 1, mySect1 );
      BitVector32.Section mySect3 = BitVector32.CreateSection( 20, mySect2 );
      myBVsect[mySect1] = 3;
      myBVsect[mySect2] = 1;
      myBVsect[mySect3] = 7;

      // Compares myBV and myBVsect.
      Console.WriteLine( "myBV                 : {0}", myBV.ToString() );
      Console.WriteLine( "myBVsect with values : {0}", myBVsect.ToString() );
      if ( myBV.Equals( myBVsect ) )
         Console.WriteLine( "   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data );
      else
         Console.WriteLine( "   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data );
      Console.WriteLine();

      // Compare myBV with an Int32.
      Console.WriteLine( "Comparing myBV with an Int32: " );
      Int32 myInt32 = 123;
      // Using Equals will fail because Int32 is not compatible with BitVector32.
      if ( myBV.Equals( myInt32 ) )
         Console.WriteLine( "   Using BitVector32.Equals, myBV({0}) equals myInt32({1}).", myBV.Data, myInt32 );
      else
         Console.WriteLine( "   Using BitVector32.Equals, myBV({0}) does not equal myInt32({1}).", myBV.Data, myInt32 );
      // To compare a BitVector32 with an Int32, use the "==" operator.
      if ( myBV.Data == myInt32 )
         Console.WriteLine( "   Using the \"==\" operator, myBV.Data({0}) equals myInt32({1}).", myBV.Data, myInt32 );
      else
         Console.WriteLine( "   Using the \"==\" operator, myBV.Data({0}) does not equal myInt32({1}).", myBV.Data, myInt32 );
      
   }

}

/*
This code produces the following output.

myBV                 : BitVector32{00000000000000000000000001111011}
myBVsect             : BitVector32{00000000000000000000000000000000}
   myBV(123) does not equal myBVsect(0).

myBV                 : BitVector32{00000000000000000000000001111011}
myBVsect with values : BitVector32{00000000000000000000000001111011}
   myBV(123) equals myBVsect(123).

Comparing myBV with an Int32:
   Using BitVector32.Equals, myBV(123) does not equal myInt32(123).
   Using the "==" operator, myBV.Data(123) equals myInt32(123).

*/

[C++] 
#using <mscorlib.dll>
#using <system.dll>

using namespace System;
using namespace System::Collections::Specialized;

int main() 
{
   // Creates and initializes a BitVector32 with the value 123.
   // This is the BitVector32 that will be compared to different types.
   BitVector32 myBV(123);

   // Creates and initializes a new BitVector32 which will be set up as sections.
   BitVector32 myBVsect(0);

   // Compares myBV and myBVsect.
   Console::WriteLine(S"myBV                 : {0}", __box(myBV));
   Console::WriteLine(S"myBVsect             : {0}", __box(myBVsect));
   if (myBV.Equals(__box(myBVsect)))
      Console::WriteLine(S"   myBV( {0}) equals myBVsect( {1}).", __box(myBV.Data), __box(myBVsect.Data));
   else
      Console::WriteLine(S"   myBV( {0}) does not equal myBVsect( {1}).", __box(myBV.Data), __box(myBVsect.Data));
   Console::WriteLine();

   // Assigns values to the sections of myBVsect.
   BitVector32::Section mySect1 = BitVector32::CreateSection(5);
   BitVector32::Section mySect2 = BitVector32::CreateSection(1, mySect1);
   BitVector32::Section mySect3 = BitVector32::CreateSection(20, mySect2);
   myBVsect.Item[mySect1] = 3;
   myBVsect.Item[mySect2] = 1;
   myBVsect.Item[mySect3] = 7;

   // Compares myBV and myBVsect.
   Console::WriteLine(S"myBV                 : {0}", __box(myBV));
   Console::WriteLine(S"myBVsect with values : {0}", __box(myBVsect));
   if (myBV.Equals(__box(myBVsect)))
      Console::WriteLine(S"   myBV( {0}) equals myBVsect( {1}).", __box(myBV.Data), __box(myBVsect.Data));
   else
      Console::WriteLine(S"   myBV( {0}) does not equal myBVsect( {1}).", __box(myBV.Data), __box(myBVsect.Data));
   Console::WriteLine();

   // Compare myBV with an Int32.
   Console::WriteLine(S"Comparing myBV with an Int32: ");
   Int32 myInt32 = 123;
   // Using Equals will fail because Int32 is not compatible with BitVector32.
   if (myBV.Equals(__box(myInt32)))
      Console::WriteLine(S"   Using BitVector32::Equals, myBV( {0}) equals myInt32( {1}).", __box(myBV.Data), __box(myInt32));
   else
      Console::WriteLine(S"   Using BitVector32::Equals, myBV( {0}) does not equal myInt32( {1}).", __box(myBV.Data), __box(myInt32));
   // To compare a BitVector32 with an Int32, use the "==" operator.
   if (myBV.Data == myInt32)
      Console::WriteLine(S"   Using the \"==\" operator, myBV.Data( {0}) equals myInt32( {1}).", __box(myBV.Data), __box(myInt32));
   else
      Console::WriteLine(S"   Using the \"==\" operator, myBV.Data( {0}) does not equal myInt32( {1}).", __box(myBV.Data), __box(myInt32));
}

/*
This code produces the following output.

myBV                 : BitVector32 {00000000000000000000000001111011}
myBVsect             : BitVector32 {00000000000000000000000000000000}
   myBV(123) does not equal myBVsect(0).

myBV                 : BitVector32 {00000000000000000000000001111011}
myBVsect with values : BitVector32 {00000000000000000000000001111011}
   myBV(123) equals myBVsect(123).

Comparing myBV with an Int32:
   Using BitVector32::Equals, myBV(123) does not equal myInt32(123).
   Using the "==" operator, myBV.Data(123) equals myInt32(123).

*/

[JScript] Für JScript ist kein Beispiel verfügbar. Klicken Sie zum Anzeigen eines Beispiels für Visual Basic, C# oder C++ in der linken oberen Ecke der Seite auf die Schaltfläche "Sprachfilter" Sprachfilter.

Anforderungen

Plattformen: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003-Familie, .NET Compact Framework - Windows CE .NET

Siehe auch

BitVector32-Struktur | BitVector32-Member | System.Collections.Specialized-Namespace