Hinweis
Für den Zugriff auf diese Seite ist eine Autorisierung erforderlich. Sie können versuchen, sich anzumelden oder das Verzeichnis zu wechseln.
Für den Zugriff auf diese Seite ist eine Autorisierung erforderlich. Sie können versuchen, das Verzeichnis zu wechseln.
Bestimmt, ob das angegebene Objekt dem BitVector32 entspricht.
Overrides Public Function Equals( _
ByVal o As Object _) As Boolean
[C#]
public override bool Equals(objecto);
[C++]
public: bool Equals(Object* o);
[JScript]
public override function Equals(
o : Object) : Boolean;
Parameter
- o
Das Objekt, das mit dem aktuellen BitVector32 verglichen werden soll.
Rückgabewert
true, wenn das angegebene Objekt dem BitVector32 entspricht, andernfalls false.
Hinweise
Das Objekt o entspricht dem BitVector32, wenn der Typ von o mit dem BitVector32-Typ kompatibel ist und wenn der Wert von o dem Wert von Data entspricht.
Beispiel
[Visual Basic, C#, C++] Im folgenden Codebeispiel wird ein BitVector32 mit einem anderen BitVector32 und einem Int32 verglichen.
Imports System
Imports System.Collections.Specialized
Public Class SamplesBitVector32
Public Shared Sub Main()
' Creates and initializes a BitVector32 with the value 123.
' This is the BitVector32 that will be compared to different types.
Dim myBV As New BitVector32(123)
' Creates and initializes a new BitVector32 which will be set up as sections.
Dim myBVsect As New BitVector32(0)
' Compares myBV and myBVsect.
Console.WriteLine("myBV : {0}", myBV.ToString())
Console.WriteLine("myBVsect : {0}", myBVsect.ToString())
If myBV.Equals(myBVsect) Then
Console.WriteLine(" myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data)
Else
Console.WriteLine(" myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data)
End If
Console.WriteLine()
' Assigns values to the sections of myBVsect.
Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(5)
Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(1, mySect1)
Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(20, mySect2)
myBVsect(mySect1) = 3
myBVsect(mySect2) = 1
myBVsect(mySect3) = 7
' Compares myBV and myBVsect.
Console.WriteLine("myBV : {0}", myBV.ToString())
Console.WriteLine("myBVsect with values : {0}", myBVsect.ToString())
If myBV.Equals(myBVsect) Then
Console.WriteLine(" myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data)
Else
Console.WriteLine(" myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data)
End If
Console.WriteLine()
' Compare myBV with an Int32.
Console.WriteLine("Comparing myBV with an Int32: ")
Dim myInt32 As Int32 = 123
' Using Equals will fail because Int32 is not compatible with BitVector32.
If myBV.Equals(myInt32) Then
Console.WriteLine(" Using BitVector32.Equals, myBV({0}) equals myInt32({1}).", myBV.Data, myInt32)
Else
Console.WriteLine(" Using BitVector32.Equals, myBV({0}) does not equal myInt32({1}).", myBV.Data, myInt32)
End If ' To compare a BitVector32 with an Int32, use the "==" operator.
If myBV.Data = myInt32 Then
Console.WriteLine(" Using the ""=="" operator, myBV.Data({0}) equals myInt32({1}).", myBV.Data, myInt32)
Else
Console.WriteLine(" Using the ""=="" operator, myBV.Data({0}) does not equal myInt32({1}).", myBV.Data, myInt32)
End If
End Sub 'Main
End Class 'SamplesBitVector32
' This code produces the following output.
'
' myBV : BitVector32{00000000000000000000000001111011}
' myBVsect : BitVector32{00000000000000000000000000000000}
' myBV(123) does not equal myBVsect(0).
'
' myBV : BitVector32{00000000000000000000000001111011}
' myBVsect with values : BitVector32{00000000000000000000000001111011}
' myBV(123) equals myBVsect(123).
'
' Comparing myBV with an Int32:
' Using BitVector32.Equals, myBV(123) does not equal myInt32(123).
' Using the "==" operator, myBV.Data(123) equals myInt32(123).
[C#]
using System;
using System.Collections.Specialized;
public class SamplesBitVector32 {
public static void Main() {
// Creates and initializes a BitVector32 with the value 123.
// This is the BitVector32 that will be compared to different types.
BitVector32 myBV = new BitVector32( 123 );
// Creates and initializes a new BitVector32 which will be set up as sections.
BitVector32 myBVsect = new BitVector32( 0 );
// Compares myBV and myBVsect.
Console.WriteLine( "myBV : {0}", myBV.ToString() );
Console.WriteLine( "myBVsect : {0}", myBVsect.ToString() );
if ( myBV.Equals( myBVsect ) )
Console.WriteLine( " myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data );
else
Console.WriteLine( " myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data );
Console.WriteLine();
// Assigns values to the sections of myBVsect.
BitVector32.Section mySect1 = BitVector32.CreateSection( 5 );
BitVector32.Section mySect2 = BitVector32.CreateSection( 1, mySect1 );
BitVector32.Section mySect3 = BitVector32.CreateSection( 20, mySect2 );
myBVsect[mySect1] = 3;
myBVsect[mySect2] = 1;
myBVsect[mySect3] = 7;
// Compares myBV and myBVsect.
Console.WriteLine( "myBV : {0}", myBV.ToString() );
Console.WriteLine( "myBVsect with values : {0}", myBVsect.ToString() );
if ( myBV.Equals( myBVsect ) )
Console.WriteLine( " myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data );
else
Console.WriteLine( " myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data );
Console.WriteLine();
// Compare myBV with an Int32.
Console.WriteLine( "Comparing myBV with an Int32: " );
Int32 myInt32 = 123;
// Using Equals will fail because Int32 is not compatible with BitVector32.
if ( myBV.Equals( myInt32 ) )
Console.WriteLine( " Using BitVector32.Equals, myBV({0}) equals myInt32({1}).", myBV.Data, myInt32 );
else
Console.WriteLine( " Using BitVector32.Equals, myBV({0}) does not equal myInt32({1}).", myBV.Data, myInt32 );
// To compare a BitVector32 with an Int32, use the "==" operator.
if ( myBV.Data == myInt32 )
Console.WriteLine( " Using the \"==\" operator, myBV.Data({0}) equals myInt32({1}).", myBV.Data, myInt32 );
else
Console.WriteLine( " Using the \"==\" operator, myBV.Data({0}) does not equal myInt32({1}).", myBV.Data, myInt32 );
}
}
/*
This code produces the following output.
myBV : BitVector32{00000000000000000000000001111011}
myBVsect : BitVector32{00000000000000000000000000000000}
myBV(123) does not equal myBVsect(0).
myBV : BitVector32{00000000000000000000000001111011}
myBVsect with values : BitVector32{00000000000000000000000001111011}
myBV(123) equals myBVsect(123).
Comparing myBV with an Int32:
Using BitVector32.Equals, myBV(123) does not equal myInt32(123).
Using the "==" operator, myBV.Data(123) equals myInt32(123).
*/
[C++]
#using <mscorlib.dll>
#using <system.dll>
using namespace System;
using namespace System::Collections::Specialized;
int main()
{
// Creates and initializes a BitVector32 with the value 123.
// This is the BitVector32 that will be compared to different types.
BitVector32 myBV(123);
// Creates and initializes a new BitVector32 which will be set up as sections.
BitVector32 myBVsect(0);
// Compares myBV and myBVsect.
Console::WriteLine(S"myBV : {0}", __box(myBV));
Console::WriteLine(S"myBVsect : {0}", __box(myBVsect));
if (myBV.Equals(__box(myBVsect)))
Console::WriteLine(S" myBV( {0}) equals myBVsect( {1}).", __box(myBV.Data), __box(myBVsect.Data));
else
Console::WriteLine(S" myBV( {0}) does not equal myBVsect( {1}).", __box(myBV.Data), __box(myBVsect.Data));
Console::WriteLine();
// Assigns values to the sections of myBVsect.
BitVector32::Section mySect1 = BitVector32::CreateSection(5);
BitVector32::Section mySect2 = BitVector32::CreateSection(1, mySect1);
BitVector32::Section mySect3 = BitVector32::CreateSection(20, mySect2);
myBVsect.Item[mySect1] = 3;
myBVsect.Item[mySect2] = 1;
myBVsect.Item[mySect3] = 7;
// Compares myBV and myBVsect.
Console::WriteLine(S"myBV : {0}", __box(myBV));
Console::WriteLine(S"myBVsect with values : {0}", __box(myBVsect));
if (myBV.Equals(__box(myBVsect)))
Console::WriteLine(S" myBV( {0}) equals myBVsect( {1}).", __box(myBV.Data), __box(myBVsect.Data));
else
Console::WriteLine(S" myBV( {0}) does not equal myBVsect( {1}).", __box(myBV.Data), __box(myBVsect.Data));
Console::WriteLine();
// Compare myBV with an Int32.
Console::WriteLine(S"Comparing myBV with an Int32: ");
Int32 myInt32 = 123;
// Using Equals will fail because Int32 is not compatible with BitVector32.
if (myBV.Equals(__box(myInt32)))
Console::WriteLine(S" Using BitVector32::Equals, myBV( {0}) equals myInt32( {1}).", __box(myBV.Data), __box(myInt32));
else
Console::WriteLine(S" Using BitVector32::Equals, myBV( {0}) does not equal myInt32( {1}).", __box(myBV.Data), __box(myInt32));
// To compare a BitVector32 with an Int32, use the "==" operator.
if (myBV.Data == myInt32)
Console::WriteLine(S" Using the \"==\" operator, myBV.Data( {0}) equals myInt32( {1}).", __box(myBV.Data), __box(myInt32));
else
Console::WriteLine(S" Using the \"==\" operator, myBV.Data( {0}) does not equal myInt32( {1}).", __box(myBV.Data), __box(myInt32));
}
/*
This code produces the following output.
myBV : BitVector32 {00000000000000000000000001111011}
myBVsect : BitVector32 {00000000000000000000000000000000}
myBV(123) does not equal myBVsect(0).
myBV : BitVector32 {00000000000000000000000001111011}
myBVsect with values : BitVector32 {00000000000000000000000001111011}
myBV(123) equals myBVsect(123).
Comparing myBV with an Int32:
Using BitVector32::Equals, myBV(123) does not equal myInt32(123).
Using the "==" operator, myBV.Data(123) equals myInt32(123).
*/
[JScript] Für JScript ist kein Beispiel verfügbar. Klicken Sie zum Anzeigen eines Beispiels für Visual Basic, C# oder C++ in der linken oberen Ecke der Seite auf die Schaltfläche "Sprachfilter"
.
Anforderungen
Plattformen: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003-Familie, .NET Compact Framework - Windows CE .NET
Siehe auch
BitVector32-Struktur | BitVector32-Member | System.Collections.Specialized-Namespace