Hinweis
Für den Zugriff auf diese Seite ist eine Autorisierung erforderlich. Sie können versuchen, sich anzumelden oder das Verzeichnis zu wechseln.
Für den Zugriff auf diese Seite ist eine Autorisierung erforderlich. Sie können versuchen, das Verzeichnis zu wechseln.
Stellt einen Abschnitt des Vektors dar, der eine ganze Zahl enthalten kann.
Namespace: System.Collections.Specialized
Assembly: System (in system.dll)
Syntax
'Declaration
Public Structure Section
'Usage
Dim instance As Section
public struct Section
public value class Section
public final class Section extends ValueType
JScript unterstützt die Verwendung von Strukturen, aber nicht die Deklaration von neuen Strukturen.
Hinweise
Verwenden Sie CreateSection, um einen neuen Abschnitt zu definieren. Ein BitVector32.Section ist ein Fenster für BitVector32 und besteht aus der kleinsten Anzahl fortlaufender Bits, die den in CreateSection angegebenen Höchstwert enthalten können. Ein Abschnitt mit dem Höchstwert 1 besteht z. B. aus nur einem Bit, während ein Abschnitt mit dem Höchstwert 5 aus drei Bits besteht. Sie können einen BitVector32.Section mit dem Höchstwert 1 erstellen, der als boolescher Wert fungiert und Ihnen somit das Speichern von ganzen Zahlen und booleschen Werten im gleichen BitVector32 ermöglicht.
Beispiel
Im folgenden Codebeispiel wird ein BitVector32 als eine Auflistung von Abschnitten verwendet.
Imports System
Imports System.Collections.Specialized
Public Class SamplesBitVector32
Public Shared Sub Main()
' Creates and initializes a BitVector32.
Dim myBV As New BitVector32(0)
' Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
' mySect3, which uses exactly one bit, can also be used as a bit flag.
Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(6)
Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(3, mySect1)
Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(1, mySect2)
Dim mySect4 As BitVector32.Section = BitVector32.CreateSection(15, mySect3)
' Displays the values of the sections.
Console.WriteLine("Initial values:")
Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))
' Sets each section to a new value and displays the value of the BitVector32 at each step.
Console.WriteLine("Changing the values of each section:")
Console.WriteLine(ControlChars.Tab + "Initial: " + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect1) = 5
Console.WriteLine(ControlChars.Tab + "mySect1 = 5:" + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect2) = 3
Console.WriteLine(ControlChars.Tab + "mySect2 = 3:" + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect3) = 1
Console.WriteLine(ControlChars.Tab + "mySect3 = 1:" + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect4) = 9
Console.WriteLine(ControlChars.Tab + "mySect4 = 9:" + ControlChars.Tab + "{0}", myBV.ToString())
' Displays the values of the sections.
Console.WriteLine("New values:")
Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))
End Sub 'Main
End Class 'SamplesBitVector32
' This code produces the following output.
'
' Initial values:
' mySect1: 0
' mySect2: 0
' mySect3: 0
' mySect4: 0
' Changing the values of each section:
' Initial: BitVector32{00000000000000000000000000000000}
' mySect1 = 5: BitVector32{00000000000000000000000000000101}
' mySect2 = 3: BitVector32{00000000000000000000000000011101}
' mySect3 = 1: BitVector32{00000000000000000000000000111101}
' mySect4 = 9: BitVector32{00000000000000000000001001111101}
' New values:
' mySect1: 5
' mySect2: 3
' mySect3: 1
' mySect4: 9
using System;
using System.Collections.Specialized;
public class SamplesBitVector32 {
public static void Main() {
// Creates and initializes a BitVector32.
BitVector32 myBV = new BitVector32( 0 );
// Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
// mySect3, which uses exactly one bit, can also be used as a bit flag.
BitVector32.Section mySect1 = BitVector32.CreateSection( 6 );
BitVector32.Section mySect2 = BitVector32.CreateSection( 3, mySect1 );
BitVector32.Section mySect3 = BitVector32.CreateSection( 1, mySect2 );
BitVector32.Section mySect4 = BitVector32.CreateSection( 15, mySect3 );
// Displays the values of the sections.
Console.WriteLine( "Initial values:" );
Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );
// Sets each section to a new value and displays the value of the BitVector32 at each step.
Console.WriteLine( "Changing the values of each section:" );
Console.WriteLine( "\tInitial: \t{0}", myBV.ToString() );
myBV[mySect1] = 5;
Console.WriteLine( "\tmySect1 = 5:\t{0}", myBV.ToString() );
myBV[mySect2] = 3;
Console.WriteLine( "\tmySect2 = 3:\t{0}", myBV.ToString() );
myBV[mySect3] = 1;
Console.WriteLine( "\tmySect3 = 1:\t{0}", myBV.ToString() );
myBV[mySect4] = 9;
Console.WriteLine( "\tmySect4 = 9:\t{0}", myBV.ToString() );
// Displays the values of the sections.
Console.WriteLine( "New values:" );
Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );
}
}
/*
This code produces the following output.
Initial values:
mySect1: 0
mySect2: 0
mySect3: 0
mySect4: 0
Changing the values of each section:
Initial: BitVector32{00000000000000000000000000000000}
mySect1 = 5: BitVector32{00000000000000000000000000000101}
mySect2 = 3: BitVector32{00000000000000000000000000011101}
mySect3 = 1: BitVector32{00000000000000000000000000111101}
mySect4 = 9: BitVector32{00000000000000000000001001111101}
New values:
mySect1: 5
mySect2: 3
mySect3: 1
mySect4: 9
*/
#using <system.dll>
using namespace System;
using namespace System::Collections::Specialized;
int main()
{
// Creates and initializes a BitVector32.
BitVector32 myBV(0);
// Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
// mySect3, which uses exactly one bit, can also be used as a bit flag.
BitVector32::Section mySect1 = BitVector32::CreateSection( 6 );
BitVector32::Section mySect2 = BitVector32::CreateSection( 3, mySect1 );
BitVector32::Section mySect3 = BitVector32::CreateSection( 1, mySect2 );
BitVector32::Section mySect4 = BitVector32::CreateSection( 15, mySect3 );
// Displays the values of the sections.
Console::WriteLine( "Initial values:" );
Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );
// Sets each section to a new value and displays the value of the BitVector32 at each step.
Console::WriteLine( "Changing the values of each section:" );
Console::WriteLine( "\tInitial: \t {0}", myBV );
myBV[ mySect1 ] = 5;
Console::WriteLine( "\tmySect1 = 5:\t {0}", myBV );
myBV[ mySect2 ] = 3;
Console::WriteLine( "\tmySect2 = 3:\t {0}", myBV );
myBV[ mySect3 ] = 1;
Console::WriteLine( "\tmySect3 = 1:\t {0}", myBV );
myBV[ mySect4 ] = 9;
Console::WriteLine( "\tmySect4 = 9:\t {0}", myBV );
// Displays the values of the sections.
Console::WriteLine( "New values:" );
Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );
}
/*
This code produces the following output.
Initial values:
mySect1: 0
mySect2: 0
mySect3: 0
mySect4: 0
Changing the values of each section:
Initial: BitVector32 {00000000000000000000000000000000}
mySect1 = 5: BitVector32 {00000000000000000000000000000101}
mySect2 = 3: BitVector32 {00000000000000000000000000011101}
mySect3 = 1: BitVector32 {00000000000000000000000000111101}
mySect4 = 9: BitVector32 {00000000000000000000001001111101}
New values:
mySect1: 5
mySect2: 3
mySect3: 1
mySect4: 9
*/
import System.*;
import System.Collections.Specialized.*;
public class SamplesBitVector32
{
public static void main(String[] args)
{
// Creates and initializes a BitVector32.
BitVector32 myBV = new BitVector32(0);
// Creates four sections in the BitVector32 with maximum values
// 6, 3, 1, and 15. mySect3, which uses exactly one bit,
// can also be used as a bit flag.
BitVector32.Section mySect1 = BitVector32.CreateSection((short)6);
BitVector32.Section mySect2 =
BitVector32.CreateSection((short)3, mySect1);
BitVector32.Section mySect3 =
BitVector32.CreateSection((short)1, mySect2);
BitVector32.Section mySect4 =
BitVector32.CreateSection((short)15, mySect3);
// Displays the values of the sections.
Console.WriteLine("Initial values:");
Console.WriteLine("\tmySect1: {0}",
System.Convert.ToString(myBV .get_Item( mySect1)));
Console.WriteLine("\tmySect2: {0}",
System.Convert.ToString(myBV.get_Item( mySect2)));
Console.WriteLine("\tmySect3: {0}",
System.Convert.ToString(myBV.get_Item(mySect3)));
Console.WriteLine("\tmySect4: {0}",
System.Convert.ToString(myBV.get_Item(mySect4)));
// Sets each section to a new value and displays the value of the
// BitVector32 at each step.
Console.WriteLine("Changing the values of each section:");
Console.WriteLine("\tInitial: \t{0}", myBV.ToString());
myBV.set_Item(mySect1 , 5);
Console.WriteLine("\tmySect1 = 5:\t{0}", myBV.ToString());
myBV.set_Item(mySect2 , 3);
Console.WriteLine("\tmySect2 = 3:\t{0}", myBV.ToString());
myBV.set_Item(mySect3 , 1);
Console.WriteLine("\tmySect3 = 1:\t{0}", myBV.ToString());
myBV.set_Item(mySect4 , 9);
Console.WriteLine("\tmySect4 = 9:\t{0}", myBV.ToString());
// Displays the values of the sections.
Console.WriteLine("New values:");
Console.WriteLine("\tmySect1: {0}",
System.Convert.ToString(myBV.get_Item( mySect1)));
Console.WriteLine("\tmySect2: {0}",
System.Convert.ToString(myBV.get_Item(mySect2)));
Console.WriteLine("\tmySect3: {0}",
System.Convert.ToString(myBV.get_Item(mySect3)));
Console.WriteLine("\tmySect4: {0}",
System.Convert.ToString(myBV.get_Item(mySect4)));
} //main
} //SamplesBitVector32
/*
This code produces the following output.
Initial values:
mySect1: 0
mySect2: 0
mySect3: 0
mySect4: 0
Changing the values of each section:
Initial: BitVector32{00000000000000000000000000000000}
mySect1 = 5: BitVector32{00000000000000000000000000000101}
mySect2 = 3: BitVector32{00000000000000000000000000011101}
mySect3 = 1: BitVector32{00000000000000000000000000111101}
mySect4 = 9: BitVector32{00000000000000000000001001111101}
New values:
mySect1: 5
mySect2: 3
mySect3: 1
mySect4: 9
*/
Threadsicherheit
Alle öffentlichen statischen (Shared in Visual Basic) Member dieses Typs sind threadsicher. Bei Instanzmembern ist die Threadsicherheit nicht gewährleistet.
Plattformen
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile für Pocket PC, Windows Mobile für Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.
Versionsinformationen
.NET Framework
Unterstützt in: 2.0, 1.1, 1.0
.NET Compact Framework
Unterstützt in: 2.0, 1.0
Siehe auch
Referenz
BitVector32.Section-Member
System.Collections.Specialized-Namespace
BitVector32.CreateSection