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UserPreferenceChangingEventHandler-Delegat

Stellt die Methode dar, die das UserPreferenceChanging-Ereignis behandelt.

Namespace: Microsoft.Win32
Assembly: System (in system.dll)

Syntax

'Declaration
Public Delegate Sub UserPreferenceChangingEventHandler ( _
    sender As Object, _
    e As UserPreferenceChangingEventArgs _
)
'Usage
Dim instance As New UserPreferenceChangingEventHandler(AddressOf HandlerMethod)
public delegate void UserPreferenceChangingEventHandler (
    Object sender,
    UserPreferenceChangingEventArgs e
)
public delegate void UserPreferenceChangingEventHandler (
    Object^ sender, 
    UserPreferenceChangingEventArgs^ e
)
/** @delegate */
public delegate void UserPreferenceChangingEventHandler (
    Object sender, 
    UserPreferenceChangingEventArgs e
)
JScript unterstützt die Verwendung von Delegaten, aber nicht die Deklaration von neuen Delegaten.

Parameter

  • sender
    Die Quelle des Ereignisses. Wenn dieses Ereignis von der SystemEvents-Klasse ausgelöst wird, ist dieses Objekt immer NULL (Nothing in Visual Basic).

Hinweise

Beim Erstellen eines UserPreferenceChangingEventHandler-Delegaten bestimmen Sie die Methode für die Ereignisbehandlung. Um der Ereignisbehandlungsmethode das Ereignis zuzuordnen, fügen Sie dem Ereignis eine Instanz des Delegaten hinzu. Die Ereignisbehandlungsmethode wird bei jedem Eintreten des Ereignisses aufgerufen, sofern Sie den Delegaten nicht entfernen. Weitere Informationen über Ereignishandlerdelegaten finden Sie unter Ereignisse und Delegaten.

Beispiel

Im folgenden Codebeispiel wird die Verwendung des UserPreferenceChangingEventHandler-Typs zur Überwachung des UserPreferenceChanging-Ereignisses veranschaulicht. Dieses Codebeispiel ist Teil eines umfangreicheren Beispiels für die SystemEvents-Klasse.

Imports System
Imports Microsoft.Win32
Imports System.Windows.Forms

Friend Class Form1
    Inherits System.Windows.Forms.Form


    Public Sub New()
        MyBase.New()

        'This call is required by the Windows Form Designer.
        InitializeComponent()

        'Set the SystemEvents class to receive event notification 
        'when a user preference changes, the palette changes, or 
        'when display settings change.
        AddHandler SystemEvents.UserPreferenceChanging, _
        AddressOf SystemEvents_UserPreferenceChanging

        AddHandler SystemEvents.PaletteChanged, _
        AddressOf SystemEvents_PaletteChanged

        AddHandler SystemEvents.DisplaySettingsChanged, _
        AddressOf SystemEvents_DisplaySettingsChanged

    End Sub

    'Form overrides dispose to clean up the component list.
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
        If disposing Then
            If Not (components Is Nothing) Then
                components.Dispose()
            End If
        End If
        MyBase.Dispose(disposing)
    End Sub


    Private components As System.ComponentModel.IContainer

    <System.Diagnostics.DebuggerStepThrough()> Private Sub InitializeComponent()

        Me.SuspendLayout()

        '
        'Form1
        '
        Me.ClientSize = New System.Drawing.Size(648, 398)
        Me.Name = "Form1"
        Me.Text = "Form1"
        Me.ResumeLayout(False)

    End Sub


    ' This method is called when a user preference changes.
    Private Sub SystemEvents_UserPreferenceChanging( _
    ByVal sender As Object, _
    ByVal e As UserPreferenceChangingEventArgs)

        MessageBox.Show("UserPreferenceChanging: " & _
        e.Category.ToString())
    End Sub


    ' This method is called when the palette changes.
    Private Sub SystemEvents_PaletteChanged( _
    ByVal sender As Object, _
    ByVal e As EventArgs)

        MessageBox.Show("PaletteChanged")

    End Sub


    ' This method is called when the display settings change.
    Private Sub SystemEvents_DisplaySettingsChanged( _
    ByVal sender As Object, _
    ByVal e As EventArgs)

        MessageBox.Show("The display settings changed.")

    End Sub

End Class
using System;
using Microsoft.Win32;

public sealed class App 
{
    static void Main() 
    {         
        // Set the SystemEvents class to receive event notification when a user 
        // preference changes, the palette changes, or when display settings change.
        SystemEvents.UserPreferenceChanging += new 
            UserPreferenceChangingEventHandler(SystemEvents_UserPreferenceChanging);
        SystemEvents.PaletteChanged += new 
            EventHandler(SystemEvents_PaletteChanged);
        SystemEvents.DisplaySettingsChanged += new 
            EventHandler(SystemEvents_DisplaySettingsChanged);        

        // For demonstration purposes, this application sits idle waiting for events.
        Console.WriteLine("This application is waiting for system events.");
        Console.WriteLine("Press <Enter> to terminate this application.");
        Console.ReadLine();
    }

    // This method is called when a user preference changes.
    static void SystemEvents_UserPreferenceChanging(object sender, UserPreferenceChangingEventArgs e) 
    {
        Console.WriteLine("The user preference is changing. Category={0}", e.Category);
    }

    // This method is called when the palette changes.
    static void SystemEvents_PaletteChanged(object sender, EventArgs e)
    {
        Console.WriteLine("The palette changed.");
    }

    // This method is called when the display settings change.
    static void SystemEvents_DisplaySettingsChanged(object sender, EventArgs e)
    {
        Console.WriteLine("The display settings changed.");
    }
}

// This code produces the following output.
// 
//  This app is waiting for system events.
//  Press <Enter> to terminate this application.
//  Display Settings changed.
//  User preference is changing. Category=General
#using <System.dll>

using namespace System;
using namespace Microsoft::Win32;

// This method is called when a user preference changes.
void SystemEvents_UserPreferenceChanging(Object^ sender,
     UserPreferenceChangingEventArgs^ e)
 {
     Console::WriteLine("The user preference is changing. Category={0}",
         e->Category);
 }

// This method is called when the palette changes.
void SystemEvents_PaletteChanged(Object^ sender, EventArgs^ e)
{
    Console::WriteLine("The palette changed.");
}

// This method is called when the display settings change.
void SystemEvents_DisplaySettingsChanged(Object^ sender,
    EventArgs^ e)
{
    Console::WriteLine("The display settings changed.");
}

int main()
{
    // Set the SystemEvents class to receive event notification
    // when a user preference changes, the palette changes, or
    // when display settings change.
    SystemEvents::UserPreferenceChanging += gcnew
        UserPreferenceChangingEventHandler(
        SystemEvents_UserPreferenceChanging);
    SystemEvents::PaletteChanged += gcnew
        EventHandler(SystemEvents_PaletteChanged);
    SystemEvents::DisplaySettingsChanged += gcnew
        EventHandler(SystemEvents_DisplaySettingsChanged);

    // For demonstration purposes, this application sits idle
    // waiting for events.
    Console::WriteLine("This application is waiting for system events.");
    Console::WriteLine("Press <Enter> to terminate this application.");
    Console::ReadLine();
}

// This code produces the following output.
//
//  This app is waiting for system events.
//  Press <Enter> to terminate this application.
//  Display Settings changed.
//  User preference is changing. Category=General

Plattformen

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.

Versionsinformationen

.NET Framework

Unterstützt in: 2.0, 1.1, 1.0

Siehe auch

Referenz

Microsoft.Win32-Namespace
UserPreferenceChangingEventArgs-Klasse
SystemEvents.UserPreferenceChanging-Ereignis
SystemEvents-Klasse