Edit

Share via


Loop counter register (HLSL PS reference)

The only register in this bank is the current loop counter (aL) register. It automatically gets incremented in each execution of the loop - ps/endloop - ps block. So it can be used in the block for relative addressing if needed and is invalid to use it outside the loop.

Pixel shader versions 1_1 1_2 1_3 1_4 2_0 2_sw 2_x 3_0 3_sw
Loop Counter Register x x

 

Registers