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NSOpenGLContext.CreateTexture(Int32, NSView, Int32) Method

Definition

[Foundation.Export("createTexture:fromView:internalFormat:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void CreateTexture(int targetIdentifier, AppKit.NSView view, int format);
[<Foundation.Export("createTexture:fromView:internalFormat:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member CreateTexture : int * AppKit.NSView * int -> unit
override this.CreateTexture : int * AppKit.NSView * int -> unit

Parameters

targetIdentifier
Int32
view
NSView
format
Int32
Attributes

Applies to