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NSOpenGLContext.SetPixelBuffer Method

Definition

[Foundation.Export("setPixelBuffer:cubeMapFace:mipMapLevel:currentVirtualScreen:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SetPixelBuffer(AppKit.NSOpenGLPixelBuffer pixelBuffer, AppKit.NSGLTextureCubeMap face, int level, int screen);
[<Foundation.Export("setPixelBuffer:cubeMapFace:mipMapLevel:currentVirtualScreen:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SetPixelBuffer : AppKit.NSOpenGLPixelBuffer * AppKit.NSGLTextureCubeMap * int * int -> unit
override this.SetPixelBuffer : AppKit.NSOpenGLPixelBuffer * AppKit.NSGLTextureCubeMap * int * int -> unit

Parameters

pixelBuffer
NSOpenGLPixelBuffer
level
Int32
screen
Int32
Attributes

Applies to