CGShading Class
Definition
Important
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A type that represents a Quartz shading.
public class CGShading : CoreFoundation.NativeObject
type CGShading = class
inherit NativeObject
- Inheritance
Properties
| Name | Description |
|---|---|
| ContentHeadroom |
Get the content headroom for this shading. |
| Handle | (Inherited from DisposableObject) |
| Owns | (Inherited from DisposableObject) |
Methods
| Name | Description |
|---|---|
| ClearHandle() | (Inherited from DisposableObject) |
| CreateAxial(CGColorSpace, CGPoint, CGPoint, CGFunction, Boolean, Boolean) |
Create a new axial shading. |
| CreateAxial(Single, CGColorSpace, CGPoint, CGPoint, CGFunction, Boolean, Boolean) |
Create an axial shading with the specified content headroom. |
| CreateRadial(CGColorSpace, CGPoint, NFloat, CGPoint, NFloat, CGFunction, Boolean, Boolean) |
Create a new radial shading. |
| CreateRadial(Single, CGColorSpace, CGPoint, NFloat, CGPoint, NFloat, CGFunction, Boolean, Boolean) |
Create a new radial shading with the specified content headroom. |
| Dispose() | (Inherited from DisposableObject) |
| Dispose(Boolean) | (Inherited from NativeObject) |
| Equals(Object) | (Inherited from DisposableObject) |
| GetCheckedHandle() | (Inherited from DisposableObject) |
| GetHashCode() | (Inherited from DisposableObject) |
| InitializeHandle(NativeHandle) | (Inherited from DisposableObject) |
| Release() | |
| Retain() | |
Extension Methods
| Name | Description |
|---|---|
| GetHandle(INativeObject) | |
| GetNonNullHandle(INativeObject, String) | |