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CGShading Class

Definition

A type that represents a Quartz shading.

public class CGShading : CoreFoundation.NativeObject
type CGShading = class
    inherit NativeObject
Inheritance

Properties

Name Description
ContentHeadroom

Get the content headroom for this shading.

Handle (Inherited from DisposableObject)
Owns (Inherited from DisposableObject)

Methods

Name Description
ClearHandle() (Inherited from DisposableObject)
CreateAxial(CGColorSpace, CGPoint, CGPoint, CGFunction, Boolean, Boolean)

Create a new axial shading.

CreateAxial(Single, CGColorSpace, CGPoint, CGPoint, CGFunction, Boolean, Boolean)

Create an axial shading with the specified content headroom.

CreateRadial(CGColorSpace, CGPoint, NFloat, CGPoint, NFloat, CGFunction, Boolean, Boolean)

Create a new radial shading.

CreateRadial(Single, CGColorSpace, CGPoint, NFloat, CGPoint, NFloat, CGFunction, Boolean, Boolean)

Create a new radial shading with the specified content headroom.

Dispose() (Inherited from DisposableObject)
Dispose(Boolean) (Inherited from NativeObject)
Equals(Object) (Inherited from DisposableObject)
GetCheckedHandle() (Inherited from DisposableObject)
GetHashCode() (Inherited from DisposableObject)
InitializeHandle(NativeHandle) (Inherited from DisposableObject)
Release()
Retain()

Extension Methods

Name Description
GetHandle(INativeObject)
GetNonNullHandle(INativeObject, String)

Applies to