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ICHHapticAdvancedPatternPlayer Interface

Definition

This interface represents the Objective-C protocol CHHapticAdvancedPatternPlayer.

[Foundation.Protocol(Name="CHHapticAdvancedPatternPlayer", WrapperType=typeof(CoreHaptics.CHHapticAdvancedPatternPlayerWrapper))]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Pause", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="pauseAtTime:error:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Resume", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="resumeAtTime:error:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Seek", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="seekToOffset:error:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnabled", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnabled", PropertyType=typeof(System.Boolean), Selector="loopEnabled", SetterSelector="setLoopEnabled:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnd", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnd", PropertyType=typeof(System.Double), Selector="loopEnd", SetterSelector="setLoopEnd:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="playbackRate", IsProperty=true, IsRequired=true, IsStatic=false, Name="PlaybackRate", PropertyType=typeof(System.Single), Selector="playbackRate", SetterSelector="setPlaybackRate:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.UnsafeUnretained, GetterSelector="completionHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="CompletionHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity1V0) }, PropertyType=typeof(System.Action<Foundation.NSError>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity1V0), Selector="completionHandler", SetterSelector="setCompletionHandler:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isMuted", IsProperty=true, IsRequired=true, IsStatic=false, Name="IsMuted", PropertyType=typeof(System.Boolean), Selector="isMuted", SetterSelector="setIsMuted:")]
public interface ICHHapticAdvancedPatternPlayer : CoreHaptics.ICHHapticPatternPlayer, IDisposable
[Foundation.Protocol(Name="CHHapticAdvancedPatternPlayer", WrapperType=typeof(CoreHaptics.CHHapticAdvancedPatternPlayerWrapper))]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Pause", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="pauseAtTime:error:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Resume", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="resumeAtTime:error:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Seek", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="seekToOffset:error:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnabled", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnabled", PropertyType=typeof(System.Boolean), Selector="loopEnabled", SetterSelector="setLoopEnabled:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnd", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnd", PropertyType=typeof(System.Double), Selector="loopEnd", SetterSelector="setLoopEnd:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="playbackRate", IsProperty=true, IsRequired=true, IsStatic=false, Name="PlaybackRate", PropertyType=typeof(System.Single), Selector="playbackRate", SetterSelector="setPlaybackRate:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isMuted", IsProperty=true, IsRequired=true, IsStatic=false, Name="IsMuted", PropertyType=typeof(System.Boolean), Selector="isMuted", SetterSelector="setIsMuted:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.UnsafeUnretained, GetterSelector="completionHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="CompletionHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity1V20) }, PropertyType=typeof(System.Action<Foundation.NSError>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity1V20), Selector="completionHandler", SetterSelector="setCompletionHandler:")]
public interface ICHHapticAdvancedPatternPlayer : CoreHaptics.ICHHapticPatternPlayer, IDisposable
[Foundation.Protocol(Name="CHHapticAdvancedPatternPlayer", WrapperType=typeof(CoreHaptics.CHHapticAdvancedPatternPlayerWrapper))]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Pause", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="pauseAtTime:error:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Resume", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="resumeAtTime:error:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Seek", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="seekToOffset:error:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnabled", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnabled", PropertyType=typeof(System.Boolean), Selector="loopEnabled", SetterSelector="setLoopEnabled:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnd", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnd", PropertyType=typeof(System.Double), Selector="loopEnd", SetterSelector="setLoopEnd:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="playbackRate", IsProperty=true, IsRequired=true, IsStatic=false, Name="PlaybackRate", PropertyType=typeof(System.Single), Selector="playbackRate", SetterSelector="setPlaybackRate:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isMuted", IsProperty=true, IsRequired=true, IsStatic=false, Name="IsMuted", PropertyType=typeof(System.Boolean), Selector="isMuted", SetterSelector="setIsMuted:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.UnsafeUnretained, GetterSelector="completionHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="CompletionHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity1V16) }, PropertyType=typeof(System.Action<Foundation.NSError>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity1V16), Selector="completionHandler", SetterSelector="setCompletionHandler:")]
public interface ICHHapticAdvancedPatternPlayer : CoreHaptics.ICHHapticPatternPlayer, IDisposable
[Foundation.Protocol(Name="CHHapticAdvancedPatternPlayer", WrapperType=typeof(CoreHaptics.CHHapticAdvancedPatternPlayerWrapper))]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Pause", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="pauseAtTime:error:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Resume", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="resumeAtTime:error:")]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Seek", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="seekToOffset:error:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnabled", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnabled", PropertyType=typeof(System.Boolean), Selector="loopEnabled", SetterSelector="setLoopEnabled:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnd", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnd", PropertyType=typeof(System.Double), Selector="loopEnd", SetterSelector="setLoopEnd:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="playbackRate", IsProperty=true, IsRequired=true, IsStatic=false, Name="PlaybackRate", PropertyType=typeof(System.Single), Selector="playbackRate", SetterSelector="setPlaybackRate:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isMuted", IsProperty=true, IsRequired=true, IsStatic=false, Name="IsMuted", PropertyType=typeof(System.Boolean), Selector="isMuted", SetterSelector="setIsMuted:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.UnsafeUnretained, GetterSelector="completionHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="CompletionHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity1V10) }, PropertyType=typeof(System.Action<Foundation.NSError>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity1V10), Selector="completionHandler", SetterSelector="setCompletionHandler:")]
public interface ICHHapticAdvancedPatternPlayer : CoreHaptics.ICHHapticPatternPlayer, IDisposable
[<Foundation.Protocol(Name="CHHapticAdvancedPatternPlayer", WrapperType=typeof(CoreHaptics.CHHapticAdvancedPatternPlayerWrapper))>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Pause", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="pauseAtTime:error:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Resume", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="resumeAtTime:error:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Seek", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="seekToOffset:error:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnabled", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnabled", PropertyType=typeof(System.Boolean), Selector="loopEnabled", SetterSelector="setLoopEnabled:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnd", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnd", PropertyType=typeof(System.Double), Selector="loopEnd", SetterSelector="setLoopEnd:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="playbackRate", IsProperty=true, IsRequired=true, IsStatic=false, Name="PlaybackRate", PropertyType=typeof(System.Single), Selector="playbackRate", SetterSelector="setPlaybackRate:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.UnsafeUnretained, GetterSelector="completionHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="CompletionHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity1V0) }, PropertyType=typeof(System.Action<Foundation.NSError>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity1V0), Selector="completionHandler", SetterSelector="setCompletionHandler:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isMuted", IsProperty=true, IsRequired=true, IsStatic=false, Name="IsMuted", PropertyType=typeof(System.Boolean), Selector="isMuted", SetterSelector="setIsMuted:")>]
type ICHHapticAdvancedPatternPlayer = interface
    interface INativeObject
    interface IDisposable
    interface ICHHapticPatternPlayer
[<Foundation.Protocol(Name="CHHapticAdvancedPatternPlayer", WrapperType=typeof(CoreHaptics.CHHapticAdvancedPatternPlayerWrapper))>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Pause", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="pauseAtTime:error:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Resume", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="resumeAtTime:error:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Seek", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="seekToOffset:error:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnabled", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnabled", PropertyType=typeof(System.Boolean), Selector="loopEnabled", SetterSelector="setLoopEnabled:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnd", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnd", PropertyType=typeof(System.Double), Selector="loopEnd", SetterSelector="setLoopEnd:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="playbackRate", IsProperty=true, IsRequired=true, IsStatic=false, Name="PlaybackRate", PropertyType=typeof(System.Single), Selector="playbackRate", SetterSelector="setPlaybackRate:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isMuted", IsProperty=true, IsRequired=true, IsStatic=false, Name="IsMuted", PropertyType=typeof(System.Boolean), Selector="isMuted", SetterSelector="setIsMuted:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.UnsafeUnretained, GetterSelector="completionHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="CompletionHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity1V20) }, PropertyType=typeof(System.Action<Foundation.NSError>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity1V20), Selector="completionHandler", SetterSelector="setCompletionHandler:")>]
type ICHHapticAdvancedPatternPlayer = interface
    interface INativeObject
    interface IDisposable
    interface ICHHapticPatternPlayer
[<Foundation.Protocol(Name="CHHapticAdvancedPatternPlayer", WrapperType=typeof(CoreHaptics.CHHapticAdvancedPatternPlayerWrapper))>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Pause", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="pauseAtTime:error:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Resume", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="resumeAtTime:error:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Seek", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="seekToOffset:error:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnabled", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnabled", PropertyType=typeof(System.Boolean), Selector="loopEnabled", SetterSelector="setLoopEnabled:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnd", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnd", PropertyType=typeof(System.Double), Selector="loopEnd", SetterSelector="setLoopEnd:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="playbackRate", IsProperty=true, IsRequired=true, IsStatic=false, Name="PlaybackRate", PropertyType=typeof(System.Single), Selector="playbackRate", SetterSelector="setPlaybackRate:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isMuted", IsProperty=true, IsRequired=true, IsStatic=false, Name="IsMuted", PropertyType=typeof(System.Boolean), Selector="isMuted", SetterSelector="setIsMuted:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.UnsafeUnretained, GetterSelector="completionHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="CompletionHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity1V16) }, PropertyType=typeof(System.Action<Foundation.NSError>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity1V16), Selector="completionHandler", SetterSelector="setCompletionHandler:")>]
type ICHHapticAdvancedPatternPlayer = interface
    interface INativeObject
    interface IDisposable
    interface ICHHapticPatternPlayer
[<Foundation.Protocol(Name="CHHapticAdvancedPatternPlayer", WrapperType=typeof(CoreHaptics.CHHapticAdvancedPatternPlayerWrapper))>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Pause", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="pauseAtTime:error:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Resume", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="resumeAtTime:error:")>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Seek", ParameterByRef=new System.Boolean[] { false, true }, ParameterType=new System.Type[] { typeof(System.Double), typeof(Foundation.NSError) }, ReturnType=typeof(System.Boolean), Selector="seekToOffset:error:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnabled", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnabled", PropertyType=typeof(System.Boolean), Selector="loopEnabled", SetterSelector="setLoopEnabled:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="loopEnd", IsProperty=true, IsRequired=true, IsStatic=false, Name="LoopEnd", PropertyType=typeof(System.Double), Selector="loopEnd", SetterSelector="setLoopEnd:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="playbackRate", IsProperty=true, IsRequired=true, IsStatic=false, Name="PlaybackRate", PropertyType=typeof(System.Single), Selector="playbackRate", SetterSelector="setPlaybackRate:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isMuted", IsProperty=true, IsRequired=true, IsStatic=false, Name="IsMuted", PropertyType=typeof(System.Boolean), Selector="isMuted", SetterSelector="setIsMuted:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.UnsafeUnretained, GetterSelector="completionHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="CompletionHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity1V10) }, PropertyType=typeof(System.Action<Foundation.NSError>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity1V10), Selector="completionHandler", SetterSelector="setCompletionHandler:")>]
type ICHHapticAdvancedPatternPlayer = interface
    interface INativeObject
    interface IDisposable
    interface ICHHapticPatternPlayer
Attributes
Implements

Remarks

A class that implements this interface (and subclasses NSObject) will be exported to Objective-C as implementing the Objective-C protocol this interface represents.

A class may also implement members from this interface to implement members from the protocol.

Applies to