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CISystemToneMap Constructors

Definition

Overloads

Name Description
CISystemToneMap()

Creates a new CISystemToneMap with default values.

CISystemToneMap(NSCoder)

A constructor that initializes the object from the data stored in the unarchiver object.

CISystemToneMap(NSObjectFlag)

Constructor to call on derived classes to skip initialization and merely allocate the object.

CISystemToneMap(NativeHandle)

A constructor used when creating managed representations of unmanaged objects. Called by the runtime.

CISystemToneMap()

Creates a new CISystemToneMap with default values.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public CISystemToneMap();
Attributes

Applies to

CISystemToneMap(NSCoder)

A constructor that initializes the object from the data stored in the unarchiver object.

[Foundation.Export("initWithCoder:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public CISystemToneMap(Foundation.NSCoder coder);
[<Foundation.Export("initWithCoder:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
new CoreImage.CISystemToneMap : Foundation.NSCoder -> CoreImage.CISystemToneMap

Parameters

coder
NSCoder

The unarchiver object.

Attributes

Remarks

This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the NSCoding protocol.

If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type NSCoder and decorate it with the [Export("initWithCoder:"] attribute.

The state of this object can also be serialized by using the EncodeTo(NSCoder) companion method.

Applies to

CISystemToneMap(NSObjectFlag)

Constructor to call on derived classes to skip initialization and merely allocate the object.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
protected CISystemToneMap(Foundation.NSObjectFlag t);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
new CoreImage.CISystemToneMap : Foundation.NSObjectFlag -> CoreImage.CISystemToneMap

Parameters

t
NSObjectFlag

Unused sentinel value, pass NSObjectFlag.Empty.

Attributes

Applies to

CISystemToneMap(NativeHandle)

A constructor used when creating managed representations of unmanaged objects. Called by the runtime.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
protected internal CISystemToneMap(ObjCRuntime.NativeHandle handle);
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
new CoreImage.CISystemToneMap : ObjCRuntime.NativeHandle -> CoreImage.CISystemToneMap

Parameters

handle
NativeHandle

A pointer (handle) to the unmanaged object.

Attributes

Remarks

This constructor is invoked by the runtime infrastructure (GetNSObject(NativeHandle)) to create a new managed representation for a pointer to an unmanaged Objective-C object. Developers should not invoke this method directly, instead they should call GetNSObject(NativeHandle) as it will prevent two instances of a managed object pointing to the same native object.

Applies to