GCControllerButtonInput Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
A GCControllerElement representing a game-controller button.
[Foundation.Register("GCControllerButtonInput", true)]
public class GCControllerButtonInput : GameController.GCControllerElement
[<Foundation.Register("GCControllerButtonInput", true)>]
type GCControllerButtonInput = class
inherit GCControllerElement
- Inheritance
- Derived
- Attributes
Constructors
| Name | Description |
|---|---|
| GCControllerButtonInput(NativeHandle) |
A constructor used when creating managed representations of unmanaged objects. Called by the runtime. |
| GCControllerButtonInput(NSObjectFlag) |
Constructor to call on derived classes to skip initialization and merely allocate the object. |
Properties
| Name | Description |
|---|---|
| AccessibilityAttributedUserInputLabels | (Inherited from NSObject) |
| AccessibilityRespondsToUserInteraction | (Inherited from NSObject) |
| AccessibilityTextualContext | (Inherited from NSObject) |
| AccessibilityUserInputLabels | (Inherited from NSObject) |
| Aliases | (Inherited from GCControllerElement) |
| Class | (Inherited from NSObject) |
| ClassHandle |
The Objective-C class handle for this class. |
| Collection |
The GCControllerElement that |
| DebugDescription | (Inherited from NSObject) |
| Description | (Inherited from NSObject) |
| ExposedBindings | (Inherited from NSObject) |
| Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from NSObject) |
| IsAnalog | (Inherited from GCControllerElement) |
| IsBoundToSystemGesture | (Inherited from GCControllerElement) |
| IsDirectBinding | (Inherited from NSObject) |
| IsPressed | |
| IsProxy | (Inherited from NSObject) |
| LocalizedName | (Inherited from GCControllerElement) |
| PreferredSystemGestureState | (Inherited from GCControllerElement) |
| PressedChangedHandler |
Handler that is called when the button press state changes. |
| RetainCount | (Inherited from NSObject) |
| Self | (Inherited from NSObject) |
| SfSymbolsName | (Inherited from GCControllerElement) |
| Superclass | (Inherited from NSObject) |
| SuperHandle |
Handle used to represent the methods in the base class for this NSObject. (Inherited from NSObject) |
| Touched | |
| TouchedChangedHandler | |
| UnmappedLocalizedName | (Inherited from GCControllerElement) |
| UnmappedSfSymbolsName | (Inherited from GCControllerElement) |
| Value | |
| ValueChangedHandler |
Handler that is called when the button pressure changes. |
| Zone | (Inherited from NSObject) |