Share via


GCControllerInputState.Axes Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GameController.GCPhysicalInputElementCollection<Foundation.NSString,GameController.IGCAxisElement> Axes { [Foundation.Export("axes")] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("axes")>]
member this.Axes : GameController.GCPhysicalInputElementCollection<Foundation.NSString, GameController.IGCAxisElement>

Property Value

Implements

Attributes

Applies to