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GCMicroGamepad.ValueChangedHandler Property

Definition

Gets or sets a handler that is called whenever the state of any controller element changes

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GameController.GCMicroGamepadValueChangedHandler? ValueChangedHandler { [Foundation.Export("valueChangedHandler", ObjCRuntime.ArgumentSemantic.Copy)] get; [Foundation.Export("setValueChangedHandler:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("valueChangedHandler", ObjCRuntime.ArgumentSemantic.Copy)>]
[<set: Foundation.Export("setValueChangedHandler:", ObjCRuntime.ArgumentSemantic.Copy)>]
member this.ValueChangedHandler : GameController.GCMicroGamepadValueChangedHandler with get, set

Property Value

A handler that is called whenever any immediate child element changes.

This value can be null.

Attributes

Remarks

This handler is called once for each element change. It is only called for directly attached elements.

Applies to