GCMotion.UserAcceleration Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GameController.GCAcceleration UserAcceleration { [Foundation.Export("userAcceleration", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("userAcceleration", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
member this.UserAcceleration : GameController.GCAcceleration
Property Value
- Attributes