IGCAxisInput Interface
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
This interface represents the Objective-C protocol GCAxisInput.
[Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V7) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V7), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
public interface IGCAxisInput : IDisposable, ObjCRuntime.INativeObject
[Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V6) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V6), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")]
public interface IGCAxisInput : IDisposable, ObjCRuntime.INativeObject
[Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V5) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V5), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")]
public interface IGCAxisInput : IDisposable, ObjCRuntime.INativeObject
[<Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V7) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V7), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
type IGCAxisInput = interface
interface INativeObject
interface IDisposable
[<Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V6) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V6), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")>]
type IGCAxisInput = interface
interface INativeObject
interface IDisposable
[<Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V5) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V5), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")>]
type IGCAxisInput = interface
interface INativeObject
interface IDisposable
- Attributes
- Implements
Remarks
A class that implements this interface (and subclasses NSObject) will be exported to Objective-C as implementing the Objective-C protocol this interface represents.
A class may also implement members from this interface to implement members from the protocol.
Properties
| Name | Description |
|---|---|
| Analog | |
| CanWrap | |
| Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from INativeObject) |
| LastValueLatency | |
| LastValueTimestamp | |
| Sources | |
| Value | |
| ValueDidChangeHandler | |
Extension Methods
| Name | Description |
|---|---|
| GetHandle(INativeObject) | |
| GetNonNullHandle(INativeObject, String) | |