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IGCAxisInput Interface

Definition

This interface represents the Objective-C protocol GCAxisInput.

[Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V7) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V7), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
public interface IGCAxisInput : IDisposable, ObjCRuntime.INativeObject
[Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V6) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V6), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")]
public interface IGCAxisInput : IDisposable, ObjCRuntime.INativeObject
[Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V5) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V5), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")]
public interface IGCAxisInput : IDisposable, ObjCRuntime.INativeObject
[<Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V7) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V7), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
type IGCAxisInput = interface
    interface INativeObject
    interface IDisposable
[<Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V6) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V6), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")>]
type IGCAxisInput = interface
    interface INativeObject
    interface IDisposable
[<Foundation.Protocol(Name="GCAxisInput", WrapperType=typeof(GameController.GCAxisInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="value", IsProperty=true, IsRequired=true, IsStatic=false, Name="Value", PropertyType=typeof(System.Single), Selector="value")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isAnalog", IsProperty=true, IsRequired=true, IsStatic=false, Name="Analog", PropertyType=typeof(System.Boolean), Selector="analog")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueTimestamp", PropertyType=typeof(System.Double), Selector="lastValueTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastValueLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastValueLatency", PropertyType=typeof(System.Double), Selector="lastValueLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="valueDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="ValueDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V5) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCAxisInput,System.Single>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V5), Selector="valueDidChangeHandler", SetterSelector="setValueDidChangeHandler:")>]
type IGCAxisInput = interface
    interface INativeObject
    interface IDisposable
Attributes
Implements

Remarks

A class that implements this interface (and subclasses NSObject) will be exported to Objective-C as implementing the Objective-C protocol this interface represents.

A class may also implement members from this interface to implement members from the protocol.

Properties

Name Description
Analog
CanWrap
Handle

Handle (pointer) to the unmanaged object representation.

(Inherited from INativeObject)
LastValueLatency
LastValueTimestamp
Sources
Value
ValueDidChangeHandler

Extension Methods

Name Description
GetHandle(INativeObject)
GetNonNullHandle(INativeObject, String)

Applies to