Share via


IGCSwitchPositionInput Interface

Definition

This interface represents the Objective-C protocol GCSwitchPositionInput.

[Foundation.Protocol(Name="GCSwitchPositionInput", WrapperType=typeof(GameController.GCSwitchPositionInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="positionDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V11) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCSwitchPositionInput,System.IntPtr>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V11), Selector="positionDidChangeHandler", SetterSelector="setPositionDidChangeHandler:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="position", IsProperty=true, IsRequired=true, IsStatic=false, Name="Position", PropertyType=typeof(System.IntPtr), Selector="position")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="positionRange", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionRange", PropertyType=typeof(Foundation.NSRange), Selector="positionRange")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isSequential", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sequential", PropertyType=typeof(System.Boolean), Selector="sequential")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionTimestamp", PropertyType=typeof(System.Double), Selector="lastPositionTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionLatency", PropertyType=typeof(System.Double), Selector="lastPositionLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
public interface IGCSwitchPositionInput : IDisposable, ObjCRuntime.INativeObject
[Foundation.Protocol(Name="GCSwitchPositionInput", WrapperType=typeof(GameController.GCSwitchPositionInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="position", IsProperty=true, IsRequired=true, IsStatic=false, Name="Position", PropertyType=typeof(System.IntPtr), Selector="position")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="positionRange", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionRange", PropertyType=typeof(Foundation.NSRange), Selector="positionRange")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isSequential", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sequential", PropertyType=typeof(System.Boolean), Selector="sequential")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionTimestamp", PropertyType=typeof(System.Double), Selector="lastPositionTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionLatency", PropertyType=typeof(System.Double), Selector="lastPositionLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="positionDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V10) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCSwitchPositionInput,System.IntPtr>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V10), Selector="positionDidChangeHandler", SetterSelector="setPositionDidChangeHandler:")]
public interface IGCSwitchPositionInput : IDisposable, ObjCRuntime.INativeObject
[Foundation.Protocol(Name="GCSwitchPositionInput", WrapperType=typeof(GameController.GCSwitchPositionInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="position", IsProperty=true, IsRequired=true, IsStatic=false, Name="Position", PropertyType=typeof(System.IntPtr), Selector="position")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="positionRange", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionRange", PropertyType=typeof(Foundation.NSRange), Selector="positionRange")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isSequential", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sequential", PropertyType=typeof(System.Boolean), Selector="sequential")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionTimestamp", PropertyType=typeof(System.Double), Selector="lastPositionTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionLatency", PropertyType=typeof(System.Double), Selector="lastPositionLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="positionDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V9) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCSwitchPositionInput,System.IntPtr>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V9), Selector="positionDidChangeHandler", SetterSelector="setPositionDidChangeHandler:")]
public interface IGCSwitchPositionInput : IDisposable, ObjCRuntime.INativeObject
[<Foundation.Protocol(Name="GCSwitchPositionInput", WrapperType=typeof(GameController.GCSwitchPositionInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="positionDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V11) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCSwitchPositionInput,System.IntPtr>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V11), Selector="positionDidChangeHandler", SetterSelector="setPositionDidChangeHandler:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="position", IsProperty=true, IsRequired=true, IsStatic=false, Name="Position", PropertyType=typeof(System.IntPtr), Selector="position")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="positionRange", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionRange", PropertyType=typeof(Foundation.NSRange), Selector="positionRange")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isSequential", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sequential", PropertyType=typeof(System.Boolean), Selector="sequential")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionTimestamp", PropertyType=typeof(System.Double), Selector="lastPositionTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionLatency", PropertyType=typeof(System.Double), Selector="lastPositionLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
type IGCSwitchPositionInput = interface
    interface INativeObject
    interface IDisposable
[<Foundation.Protocol(Name="GCSwitchPositionInput", WrapperType=typeof(GameController.GCSwitchPositionInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="position", IsProperty=true, IsRequired=true, IsStatic=false, Name="Position", PropertyType=typeof(System.IntPtr), Selector="position")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="positionRange", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionRange", PropertyType=typeof(Foundation.NSRange), Selector="positionRange")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isSequential", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sequential", PropertyType=typeof(System.Boolean), Selector="sequential")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionTimestamp", PropertyType=typeof(System.Double), Selector="lastPositionTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionLatency", PropertyType=typeof(System.Double), Selector="lastPositionLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="positionDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V10) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCSwitchPositionInput,System.IntPtr>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V10), Selector="positionDidChangeHandler", SetterSelector="setPositionDidChangeHandler:")>]
type IGCSwitchPositionInput = interface
    interface INativeObject
    interface IDisposable
[<Foundation.Protocol(Name="GCSwitchPositionInput", WrapperType=typeof(GameController.GCSwitchPositionInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="position", IsProperty=true, IsRequired=true, IsStatic=false, Name="Position", PropertyType=typeof(System.IntPtr), Selector="position")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="positionRange", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionRange", PropertyType=typeof(Foundation.NSRange), Selector="positionRange")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isSequential", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sequential", PropertyType=typeof(System.Boolean), Selector="sequential")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="canWrap", IsProperty=true, IsRequired=true, IsStatic=false, Name="CanWrap", PropertyType=typeof(System.Boolean), Selector="canWrap")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionTimestamp", PropertyType=typeof(System.Double), Selector="lastPositionTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastPositionLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastPositionLatency", PropertyType=typeof(System.Double), Selector="lastPositionLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="positionDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="PositionDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V9) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCSwitchPositionInput,System.IntPtr>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V9), Selector="positionDidChangeHandler", SetterSelector="setPositionDidChangeHandler:")>]
type IGCSwitchPositionInput = interface
    interface INativeObject
    interface IDisposable
Attributes
Implements

Remarks

A class that implements this interface (and subclasses NSObject) will be exported to Objective-C as implementing the Objective-C protocol this interface represents.

A class may also implement members from this interface to implement members from the protocol.

Properties

Name Description
CanWrap
Handle

Handle (pointer) to the unmanaged object representation.

(Inherited from INativeObject)
LastPositionLatency
LastPositionTimestamp
Position
PositionDidChangeHandler
PositionRange
Sequential
Sources

Extension Methods

Name Description
GetHandle(INativeObject)
GetNonNullHandle(INativeObject, String)

Applies to