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IGCTouchedStateInput Interface

Definition

This interface represents the Objective-C protocol GCTouchedStateInput.

[Foundation.Protocol(Name="GCTouchedStateInput", WrapperType=typeof(GameController.GCTouchedStateInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="touchedDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="TouchedDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V12) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCTouchedStateInput,System.Boolean>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V12), Selector="touchedDidChangeHandler", SetterSelector="setTouchedDidChangeHandler:")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isTouched", IsProperty=true, IsRequired=true, IsStatic=false, Name="Touched", PropertyType=typeof(System.Boolean), Selector="touched")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateTimestamp", PropertyType=typeof(System.Double), Selector="lastTouchedStateTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateLatency", PropertyType=typeof(System.Double), Selector="lastTouchedStateLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
public interface IGCTouchedStateInput : IDisposable, ObjCRuntime.INativeObject
[Foundation.Protocol(Name="GCTouchedStateInput", WrapperType=typeof(GameController.GCTouchedStateInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isTouched", IsProperty=true, IsRequired=true, IsStatic=false, Name="Touched", PropertyType=typeof(System.Boolean), Selector="touched")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateTimestamp", PropertyType=typeof(System.Double), Selector="lastTouchedStateTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateLatency", PropertyType=typeof(System.Double), Selector="lastTouchedStateLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="touchedDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="TouchedDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V11) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCTouchedStateInput,System.Boolean>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V11), Selector="touchedDidChangeHandler", SetterSelector="setTouchedDidChangeHandler:")]
public interface IGCTouchedStateInput : IDisposable, ObjCRuntime.INativeObject
[Foundation.Protocol(Name="GCTouchedStateInput", WrapperType=typeof(GameController.GCTouchedStateInputWrapper))]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isTouched", IsProperty=true, IsRequired=true, IsStatic=false, Name="Touched", PropertyType=typeof(System.Boolean), Selector="touched")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateTimestamp", PropertyType=typeof(System.Double), Selector="lastTouchedStateTimestamp")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateLatency", PropertyType=typeof(System.Double), Selector="lastTouchedStateLatency")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")]
[Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="touchedDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="TouchedDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V10) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCTouchedStateInput,System.Boolean>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V10), Selector="touchedDidChangeHandler", SetterSelector="setTouchedDidChangeHandler:")]
public interface IGCTouchedStateInput : IDisposable, ObjCRuntime.INativeObject
[<Foundation.Protocol(Name="GCTouchedStateInput", WrapperType=typeof(GameController.GCTouchedStateInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="touchedDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="TouchedDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V12) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCTouchedStateInput,System.Boolean>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V12), Selector="touchedDidChangeHandler", SetterSelector="setTouchedDidChangeHandler:")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isTouched", IsProperty=true, IsRequired=true, IsStatic=false, Name="Touched", PropertyType=typeof(System.Boolean), Selector="touched")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateTimestamp", PropertyType=typeof(System.Double), Selector="lastTouchedStateTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateLatency", PropertyType=typeof(System.Double), Selector="lastTouchedStateLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
type IGCTouchedStateInput = interface
    interface INativeObject
    interface IDisposable
[<Foundation.Protocol(Name="GCTouchedStateInput", WrapperType=typeof(GameController.GCTouchedStateInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isTouched", IsProperty=true, IsRequired=true, IsStatic=false, Name="Touched", PropertyType=typeof(System.Boolean), Selector="touched")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateTimestamp", PropertyType=typeof(System.Double), Selector="lastTouchedStateTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateLatency", PropertyType=typeof(System.Double), Selector="lastTouchedStateLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="touchedDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="TouchedDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V11) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCTouchedStateInput,System.Boolean>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V11), Selector="touchedDidChangeHandler", SetterSelector="setTouchedDidChangeHandler:")>]
type IGCTouchedStateInput = interface
    interface INativeObject
    interface IDisposable
[<Foundation.Protocol(Name="GCTouchedStateInput", WrapperType=typeof(GameController.GCTouchedStateInputWrapper))>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="isTouched", IsProperty=true, IsRequired=true, IsStatic=false, Name="Touched", PropertyType=typeof(System.Boolean), Selector="touched")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateTimestamp", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateTimestamp", PropertyType=typeof(System.Double), Selector="lastTouchedStateTimestamp")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="lastTouchedStateLatency", IsProperty=true, IsRequired=true, IsStatic=false, Name="LastTouchedStateLatency", PropertyType=typeof(System.Double), Selector="lastTouchedStateLatency")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="sources", IsProperty=true, IsRequired=true, IsStatic=false, Name="Sources", PropertyType=typeof(Foundation.NSSet<GameController.IGCPhysicalInputSource>), Selector="sources")>]
[<Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.Copy, GetterSelector="touchedDidChangeHandler", IsProperty=true, IsRequired=true, IsStatic=false, Name="TouchedDidChangeHandler", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines+NIDActionArity3V10) }, PropertyType=typeof(System.Action<GameController.IGCPhysicalInputElement,GameController.IGCTouchedStateInput,System.Boolean>), ReturnTypeDelegateProxy=typeof(ObjCRuntime.Trampolines+SDActionArity3V10), Selector="touchedDidChangeHandler", SetterSelector="setTouchedDidChangeHandler:")>]
type IGCTouchedStateInput = interface
    interface INativeObject
    interface IDisposable
Attributes
Implements

Remarks

A class that implements this interface (and subclasses NSObject) will be exported to Objective-C as implementing the Objective-C protocol this interface represents.

A class may also implement members from this interface to implement members from the protocol.

Properties

Name Description
Handle

Handle (pointer) to the unmanaged object representation.

(Inherited from INativeObject)
LastTouchedStateLatency
LastTouchedStateTimestamp
Sources
Touched
TouchedDidChangeHandler

Extension Methods

Name Description
GetHandle(INativeObject)
GetNonNullHandle(INativeObject, String)

Applies to