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GKLocalPlayer.SaveGameData Method

Definition

[Foundation.Export("saveGameData:withName:completionHandler:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void SaveGameData(Foundation.NSData data, string name, Action<GameKit.GKSavedGame,Foundation.NSError>? handler);
[<Foundation.Export("saveGameData:withName:completionHandler:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member SaveGameData : Foundation.NSData * string * Action<GameKit.GKSavedGame, Foundation.NSError> -> unit
override this.SaveGameData : Foundation.NSData * string * Action<GameKit.GKSavedGame, Foundation.NSError> -> unit

Parameters

data
NSData
name
String
Attributes

Applies to