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IGKMatchDelegate.StateChangedForPlayer Method

Definition

Method that is called when a player's connection state changes.

[Foundation.Export("match:player:didChangeConnectionState:")]
[Foundation.OptionalMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void StateChangedForPlayer(GameKit.GKMatch match, GameKit.GKPlayer player, GameKit.GKPlayerConnectionState state);
[<Foundation.Export("match:player:didChangeConnectionState:")>]
[<Foundation.OptionalMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member StateChangedForPlayer : GameKit.GKMatch * GameKit.GKPlayer * GameKit.GKPlayerConnectionState -> unit
override this.StateChangedForPlayer : GameKit.GKMatch * GameKit.GKPlayer * GameKit.GKPlayerConnectionState -> unit

Parameters

match
GKMatch
player
GKPlayer
Attributes

Applies to