GKMeshGraph<NodeType>.GetTriangle(UIntPtr) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
[Foundation.Export("triangleAtIndex:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GameplayKit.GKTriangle GetTriangle(UIntPtr index);
[<Foundation.Export("triangleAtIndex:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member GetTriangle : unativeint -> GameplayKit.GKTriangle
override this.GetTriangle : unativeint -> GameplayKit.GKTriangle
Parameters
- index
-
UIntPtr
unativeint
Returns
- Attributes