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GKObstacleGraph.ConnectNodeUsingObstaclesIgnoringBufferRadius Method

Definition

[Foundation.Export("connectNodeUsingObstacles:ignoringBufferRadiusOfObstacles:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void ConnectNodeUsingObstaclesIgnoringBufferRadius(GameplayKit.GKGraphNode2D node, GameplayKit.GKPolygonObstacle[] obstaclesBufferRadiusToIgnore);
[<Foundation.Export("connectNodeUsingObstacles:ignoringBufferRadiusOfObstacles:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member ConnectNodeUsingObstaclesIgnoringBufferRadius : GameplayKit.GKGraphNode2D * GameplayKit.GKPolygonObstacle[] -> unit
override this.ConnectNodeUsingObstaclesIgnoringBufferRadius : GameplayKit.GKGraphNode2D * GameplayKit.GKPolygonObstacle[] -> unit

Parameters

obstaclesBufferRadiusToIgnore
GKPolygonObstacle[]
Attributes

Applies to