Share via


SCNNode_GameplayKit.SetEntity(SCNNode, GKEntity) Method

Definition

[Foundation.Export("setEntity:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static void SetEntity(this SceneKit.SCNNode This, GameplayKit.GKEntity? entity);
[<Foundation.Export("setEntity:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member SetEntity : SceneKit.SCNNode * GameplayKit.GKEntity -> unit

Parameters

This
SCNNode

The instance on which this method operates.

entity
GKEntity
Attributes

Applies to