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SKNode_GameplayKit.SetEntity(SKNode, GKEntity) Method

Definition

[Foundation.Export("setEntity:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static void SetEntity(this SpriteKit.SKNode This, GameplayKit.GKEntity? entity);
[<Foundation.Export("setEntity:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member SetEntity : SpriteKit.SKNode * GameplayKit.GKEntity -> unit

Parameters

This
SKNode

The instance on which this method operates.

entity
GKEntity
Attributes

Applies to