Share via


GLKBaseEffect.TextureOrder Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GLKit.GLKEffectPropertyTexture[]? TextureOrder { [Foundation.Export("textureOrder", ObjCRuntime.ArgumentSemantic.Copy)] get; [Foundation.Export("setTextureOrder:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("textureOrder", ObjCRuntime.ArgumentSemantic.Copy)>]
[<set: Foundation.Export("setTextureOrder:", ObjCRuntime.ArgumentSemantic.Copy)>]
member this.TextureOrder : GLKit.GLKEffectPropertyTexture[] with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to