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GLKEffectPropertyTexture.GLName Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual uint GLName { [Foundation.Export("name")] get; [Foundation.Export("setName:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("name")>]
[<set: Foundation.Export("setName:")>]
member this.GLName : uint32 with get, set

Property Value

Attributes

Applies to