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GLKMeshBuffer.Allocator Property

Definition

Gets the allocator that is used to allocate memory for the mesh buffer.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual ModelIO.IMDLMeshBufferAllocator Allocator { [Foundation.Export("allocator", ObjCRuntime.ArgumentSemantic.Strong)] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("allocator", ObjCRuntime.ArgumentSemantic.Strong)>]
member this.Allocator : ModelIO.IMDLMeshBufferAllocator

Property Value

Implements

Attributes

Applies to