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GLKMeshBuffer.GlBufferName Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual uint GlBufferName { [Foundation.Export("glBufferName")] get; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("glBufferName")>]
member this.GlBufferName : uint32

Property Value

Attributes

Applies to