Share via


IMTLBlitCommandEncoder.GetTextureAccessCounters Method

Definition

[Foundation.Export("getTextureAccessCounters:region:mipLevel:slice:resetCounters:countersBuffer:countersBufferOffset:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void GetTextureAccessCounters(Metal.IMTLTexture texture, Metal.MTLRegion region, UIntPtr mipLevel, UIntPtr slice, bool resetCounters, Metal.IMTLBuffer countersBuffer, UIntPtr countersBufferOffset);
[Foundation.Export("getTextureAccessCounters:region:mipLevel:slice:resetCounters:countersBuffer:countersBufferOffset:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
[Foundation.OptionalMember]
public virtual void GetTextureAccessCounters(Metal.IMTLTexture texture, Metal.MTLRegion region, UIntPtr mipLevel, UIntPtr slice, bool resetCounters, Metal.IMTLBuffer countersBuffer, UIntPtr countersBufferOffset);
[<Foundation.Export("getTextureAccessCounters:region:mipLevel:slice:resetCounters:countersBuffer:countersBufferOffset:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member GetTextureAccessCounters : Metal.IMTLTexture * Metal.MTLRegion * unativeint * unativeint * bool * Metal.IMTLBuffer * unativeint -> unit
override this.GetTextureAccessCounters : Metal.IMTLTexture * Metal.MTLRegion * unativeint * unativeint * bool * Metal.IMTLBuffer * unativeint -> unit
[<Foundation.Export("getTextureAccessCounters:region:mipLevel:slice:resetCounters:countersBuffer:countersBufferOffset:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<Foundation.OptionalMember>]
abstract member GetTextureAccessCounters : Metal.IMTLTexture * Metal.MTLRegion * unativeint * unativeint * bool * Metal.IMTLBuffer * unativeint -> unit
override this.GetTextureAccessCounters : Metal.IMTLTexture * Metal.MTLRegion * unativeint * unativeint * bool * Metal.IMTLBuffer * unativeint -> unit

Parameters

texture
IMTLTexture
region
MTLRegion
mipLevel
UIntPtr

unativeint

slice
UIntPtr

unativeint

resetCounters
Boolean
countersBuffer
IMTLBuffer
countersBufferOffset
UIntPtr

unativeint

Attributes

Applies to