IMTLBlitCommandEncoder.GetTextureAccessCounters Method
Definition
Important
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[Foundation.Export("getTextureAccessCounters:region:mipLevel:slice:resetCounters:countersBuffer:countersBufferOffset:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void GetTextureAccessCounters(Metal.IMTLTexture texture, Metal.MTLRegion region, UIntPtr mipLevel, UIntPtr slice, bool resetCounters, Metal.IMTLBuffer countersBuffer, UIntPtr countersBufferOffset);
[Foundation.Export("getTextureAccessCounters:region:mipLevel:slice:resetCounters:countersBuffer:countersBufferOffset:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
[Foundation.OptionalMember]
public virtual void GetTextureAccessCounters(Metal.IMTLTexture texture, Metal.MTLRegion region, UIntPtr mipLevel, UIntPtr slice, bool resetCounters, Metal.IMTLBuffer countersBuffer, UIntPtr countersBufferOffset);
[<Foundation.Export("getTextureAccessCounters:region:mipLevel:slice:resetCounters:countersBuffer:countersBufferOffset:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member GetTextureAccessCounters : Metal.IMTLTexture * Metal.MTLRegion * unativeint * unativeint * bool * Metal.IMTLBuffer * unativeint -> unit
override this.GetTextureAccessCounters : Metal.IMTLTexture * Metal.MTLRegion * unativeint * unativeint * bool * Metal.IMTLBuffer * unativeint -> unit
[<Foundation.Export("getTextureAccessCounters:region:mipLevel:slice:resetCounters:countersBuffer:countersBufferOffset:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<Foundation.OptionalMember>]
abstract member GetTextureAccessCounters : Metal.IMTLTexture * Metal.MTLRegion * unativeint * unativeint * bool * Metal.IMTLBuffer * unativeint -> unit
override this.GetTextureAccessCounters : Metal.IMTLTexture * Metal.MTLRegion * unativeint * unativeint * bool * Metal.IMTLBuffer * unativeint -> unit
Parameters
- texture
- IMTLTexture
- region
- MTLRegion
- mipLevel
-
UIntPtr
unativeint
- slice
-
UIntPtr
unativeint
- resetCounters
- Boolean
- countersBuffer
- IMTLBuffer
- countersBufferOffset
-
UIntPtr
unativeint
- Attributes