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IMTLBlitCommandEncoder.OptimizeContentsForGpuAccess Method

Definition

Overloads

OptimizeContentsForGpuAccess(IMTLTexture)

[Foundation.Export("optimizeContentsForGPUAccess:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void OptimizeContentsForGpuAccess(Metal.IMTLTexture texture);
[<Foundation.Export("optimizeContentsForGPUAccess:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member OptimizeContentsForGpuAccess : Metal.IMTLTexture -> unit
override this.OptimizeContentsForGpuAccess : Metal.IMTLTexture -> unit

Parameters

texture
IMTLTexture
Attributes

Applies to

OptimizeContentsForGpuAccess(IMTLTexture, UIntPtr, UIntPtr)

[Foundation.Export("optimizeContentsForGPUAccess:slice:level:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void OptimizeContentsForGpuAccess(Metal.IMTLTexture texture, UIntPtr slice, UIntPtr level);
[<Foundation.Export("optimizeContentsForGPUAccess:slice:level:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member OptimizeContentsForGpuAccess : Metal.IMTLTexture * unativeint * unativeint -> unit
override this.OptimizeContentsForGpuAccess : Metal.IMTLTexture * unativeint * unativeint -> unit

Parameters

texture
IMTLTexture
slice
UIntPtr

unativeint

level
UIntPtr

unativeint

Attributes

Applies to