IMTLBlitCommandEncoder.Synchronize Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
| Name | Description |
|---|---|
| Synchronize(IMTLResource) | |
| Synchronize(IMTLTexture, UIntPtr, UIntPtr) |
Synchronize(IMTLResource)
[Foundation.Export("synchronizeResource:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void Synchronize(Metal.IMTLResource resource);
[<Foundation.Export("synchronizeResource:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Synchronize : Metal.IMTLResource -> unit
override this.Synchronize : Metal.IMTLResource -> unit
Parameters
- resource
- IMTLResource
- Attributes
Applies to
Synchronize(IMTLTexture, UIntPtr, UIntPtr)
[Foundation.Export("synchronizeTexture:slice:level:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void Synchronize(Metal.IMTLTexture texture, UIntPtr slice, UIntPtr level);
[<Foundation.Export("synchronizeTexture:slice:level:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Synchronize : Metal.IMTLTexture * unativeint * unativeint -> unit
override this.Synchronize : Metal.IMTLTexture * unativeint * unativeint -> unit
Parameters
- texture
- IMTLTexture
- slice
-
UIntPtr
unativeint
- level
-
UIntPtr
unativeint
- Attributes