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IMTLRenderCommandEncoder.Wait(IMTLFence, MTLRenderStages) Method

Definition

Prevents additional GPU work by the encoder until the fence is reached.

[Foundation.Export("waitForFence:beforeStages:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void Wait(Metal.IMTLFence fence, Metal.MTLRenderStages stages);
[<Foundation.Export("waitForFence:beforeStages:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member Wait : Metal.IMTLFence * Metal.MTLRenderStages -> unit
override this.Wait : Metal.IMTLFence * Metal.MTLRenderStages -> unit

Parameters

fence
IMTLFence
Attributes

Applies to