MTL4PipelineOptions.ShaderReflection Property
Definition
Important
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[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual Metal.MTL4ShaderReflection ShaderReflection { [Foundation.Export("shaderReflection", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setShaderReflection:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("shaderReflection", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
[<set: Foundation.Export("setShaderReflection:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
member this.ShaderReflection : Metal.MTL4ShaderReflection with get, set
Property Value
- Attributes