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MTLTextureDescriptor.CreateTextureBufferDescriptor Method

Definition

[Foundation.Export("textureBufferDescriptorWithPixelFormat:width:resourceOptions:usage:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static Metal.MTLTextureDescriptor CreateTextureBufferDescriptor(Metal.MTLPixelFormat pixelFormat, UIntPtr width, Metal.MTLResourceOptions resourceOptions, Metal.MTLTextureUsage usage);
[<Foundation.Export("textureBufferDescriptorWithPixelFormat:width:resourceOptions:usage:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateTextureBufferDescriptor : Metal.MTLPixelFormat * unativeint * Metal.MTLResourceOptions * Metal.MTLTextureUsage -> Metal.MTLTextureDescriptor

Parameters

pixelFormat
MTLPixelFormat
width
UIntPtr

unativeint

resourceOptions
MTLResourceOptions

Returns

Attributes

Applies to