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IMPSNDArrayAllocator.AllocateArray Method

Definition

[Foundation.Export("arrayForCommandBuffer:arrayDescriptor:kernel:")]
[Foundation.RequiredMember]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual MetalPerformanceShaders.MPSNDArray AllocateArray(Metal.IMTLCommandBuffer cmdBuf, MetalPerformanceShaders.MPSNDArrayDescriptor descriptor, MetalPerformanceShaders.MPSKernel kernel);
[<Foundation.Export("arrayForCommandBuffer:arrayDescriptor:kernel:")>]
[<Foundation.RequiredMember>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member AllocateArray : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSNDArrayDescriptor * MetalPerformanceShaders.MPSKernel -> MetalPerformanceShaders.MPSNDArray
override this.AllocateArray : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSNDArrayDescriptor * MetalPerformanceShaders.MPSKernel -> MetalPerformanceShaders.MPSNDArray

Parameters

kernel
MPSKernel

Returns

Attributes

Applies to