Share via


MPSMatrixNeuron.EncodeToCommandBuffer Method

Definition

[Foundation.Export("encodeToCommandBuffer:inputMatrix:biasVector:resultMatrix:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void EncodeToCommandBuffer(Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSMatrix inputMatrix, MetalPerformanceShaders.MPSVector? biasVector, MetalPerformanceShaders.MPSMatrix resultMatrix);
[<Foundation.Export("encodeToCommandBuffer:inputMatrix:biasVector:resultMatrix:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSMatrix -> unit
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSMatrix -> unit

Parameters

commandBuffer
IMTLCommandBuffer
inputMatrix
MPSMatrix
biasVector
MPSVector

To be added.

This parameter can be null.

resultMatrix
MPSMatrix
Attributes

Applies to