MPSMatrixRandomDistributionDescriptor.CreateNormal Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
| Name | Description |
|---|---|
| CreateNormal(Single, Single) | |
| CreateNormal(Single, Single, Single, Single) |
CreateNormal(Single, Single)
[Foundation.Export("normalDistributionDescriptorWithMean:standardDeviation:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShaders.MPSMatrixRandomDistributionDescriptor CreateNormal(float mean, float standardDeviation);
[<Foundation.Export("normalDistributionDescriptorWithMean:standardDeviation:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateNormal : single * single -> MetalPerformanceShaders.MPSMatrixRandomDistributionDescriptor
Parameters
- mean
- Single
- standardDeviation
- Single
Returns
- Attributes
Applies to
CreateNormal(Single, Single, Single, Single)
[Foundation.Export("normalDistributionDescriptorWithMean:standardDeviation:minimum:maximum:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShaders.MPSMatrixRandomDistributionDescriptor CreateNormal(float mean, float standardDeviation, float minimum, float maximum);
[<Foundation.Export("normalDistributionDescriptorWithMean:standardDeviation:minimum:maximum:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateNormal : single * single * single * single -> MetalPerformanceShaders.MPSMatrixRandomDistributionDescriptor
Parameters
- mean
- Single
- standardDeviation
- Single
- minimum
- Single
- maximum
- Single
Returns
- Attributes