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MPSMatrixRandomDistributionDescriptor.CreateUniform(Single, Single) Method

Definition

[Foundation.Export("uniformDistributionDescriptorWithMinimum:maximum:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static MetalPerformanceShaders.MPSMatrixRandomDistributionDescriptor CreateUniform(float minimum, float maximum);
[<Foundation.Export("uniformDistributionDescriptorWithMinimum:maximum:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateUniform : single * single -> MetalPerformanceShaders.MPSMatrixRandomDistributionDescriptor

Parameters

minimum
Single
maximum
Single

Returns

Attributes

Applies to