MPSNDArrayMultiaryBase.GetDestinationArray(MPSNDArray[], MPSState) Method
Definition
Important
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[Foundation.Export("destinationArrayDescriptorForSourceArrays:sourceState:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual MetalPerformanceShaders.MPSNDArrayDescriptor GetDestinationArray(MetalPerformanceShaders.MPSNDArray[] sources, MetalPerformanceShaders.MPSState? state);
[<Foundation.Export("destinationArrayDescriptorForSourceArrays:sourceState:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member GetDestinationArray : MetalPerformanceShaders.MPSNDArray[] * MetalPerformanceShaders.MPSState -> MetalPerformanceShaders.MPSNDArrayDescriptor
override this.GetDestinationArray : MetalPerformanceShaders.MPSNDArray[] * MetalPerformanceShaders.MPSState -> MetalPerformanceShaders.MPSNDArrayDescriptor
Parameters
- sources
- MPSNDArray[]
- state
- MPSState
Returns
- Attributes