Share via


MPSNDArrayMultiaryBase.GetResultState Method

Definition

[Foundation.Export("resultStateForSourceArrays:sourceStates:destinationArray:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual MetalPerformanceShaders.MPSState? GetResultState(MetalPerformanceShaders.MPSNDArray[] sourceArrays, MetalPerformanceShaders.MPSState[]? sourceStates, MetalPerformanceShaders.MPSNDArray destinationArray);
[<Foundation.Export("resultStateForSourceArrays:sourceStates:destinationArray:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member GetResultState : MetalPerformanceShaders.MPSNDArray[] * MetalPerformanceShaders.MPSState[] * MetalPerformanceShaders.MPSNDArray -> MetalPerformanceShaders.MPSState
override this.GetResultState : MetalPerformanceShaders.MPSNDArray[] * MetalPerformanceShaders.MPSState[] * MetalPerformanceShaders.MPSNDArray -> MetalPerformanceShaders.MPSState

Parameters

sourceArrays
MPSNDArray[]
sourceStates
MPSState[]
destinationArray
MPSNDArray

Returns

Attributes

Applies to