Share via


MPSRnnImageInferenceLayer.EncodeSequence Method

Definition

[Foundation.Export("encodeSequenceToCommandBuffer:sourceImages:destinationImages:recurrentInputState:recurrentOutputStates:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void EncodeSequence(Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage[] sourceImages, MetalPerformanceShaders.MPSImage[] destinationImages, MetalPerformanceShaders.MPSRnnRecurrentImageState? recurrentInputState, Foundation.NSMutableArray<MetalPerformanceShaders.MPSRnnRecurrentImageState>? recurrentOutputStates);
[<Foundation.Export("encodeSequenceToCommandBuffer:sourceImages:destinationImages:recurrentInputState:recurrentOutputStates:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member EncodeSequence : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage[] * MetalPerformanceShaders.MPSImage[] * MetalPerformanceShaders.MPSRnnRecurrentImageState * Foundation.NSMutableArray<MetalPerformanceShaders.MPSRnnRecurrentImageState> -> unit
override this.EncodeSequence : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage[] * MetalPerformanceShaders.MPSImage[] * MetalPerformanceShaders.MPSRnnRecurrentImageState * Foundation.NSMutableArray<MetalPerformanceShaders.MPSRnnRecurrentImageState> -> unit

Parameters

commandBuffer
IMTLCommandBuffer
sourceImages
MPSImage[]
destinationImages
MPSImage[]
recurrentInputState
MPSRnnRecurrentImageState

To be added.

This parameter can be null.

recurrentOutputStates
NSMutableArray<MPSRnnRecurrentImageState>

To be added.

This parameter can be null.

Attributes

Applies to