MPSRnnRecurrentMatrixState.GetRecurrentOutputMatrix(UIntPtr) Method
Definition
Important
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[Foundation.Export("getRecurrentOutputMatrixForLayerIndex:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual MetalPerformanceShaders.MPSMatrix? GetRecurrentOutputMatrix(UIntPtr layerIndex);
[<Foundation.Export("getRecurrentOutputMatrixForLayerIndex:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member GetRecurrentOutputMatrix : unativeint -> MetalPerformanceShaders.MPSMatrix
override this.GetRecurrentOutputMatrix : unativeint -> MetalPerformanceShaders.MPSMatrix
Parameters
- layerIndex
-
UIntPtr
unativeint
Returns
- Attributes