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SimpleTriangulator.Add(Vector3[]) Method

Definition

Add vertices to further triangulate.

public bool Add(UnityEngine.Vector3[] vertices);
abstract member Add : UnityEngine.Vector3[] -> bool
override this.Add : UnityEngine.Vector3[] -> bool
Public Function Add (vertices As Vector3()) As Boolean

Parameters

vertices
UnityEngine.Vector3[]

The new vertices to add.

Returns

True on success.

Implements

Remarks

Bounds should already be set. Also, the bounds should be big enough to contain all vertices being added.

Applies to