SimpleTriangulator.Add(Vector3[]) Method
Definition
Important
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Add vertices to further triangulate.
public bool Add(UnityEngine.Vector3[] vertices);
abstract member Add : UnityEngine.Vector3[] -> bool
override this.Add : UnityEngine.Vector3[] -> bool
Public Function Add (vertices As Vector3()) As Boolean
Parameters
- vertices
- UnityEngine.Vector3[]
The new vertices to add.
Returns
True on success.
Implements
Remarks
Bounds should already be set. Also, the bounds should be big enough to contain all vertices being added.