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MDLCamera.Exposure Property

Definition

Gets or sets a vector whose components are multiplied by the color components of the rendered image prior to simulation of the physical lens.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual System.Numerics.Vector3 Exposure { [Foundation.Export("exposure", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setExposure:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("exposure", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
[<set: Foundation.Export("setExposure:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
member this.Exposure : System.Numerics.Vector3 with get, set

Property Value

Attributes

Applies to