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MDLCamera.Flash Property

Definition

Gets or sets a vector whose signed components are added to the rendered image in order to simulate the effect of a flash.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual System.Numerics.Vector3 Flash { [Foundation.Export("flash", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setFlash:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("flash", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
[<set: Foundation.Export("setFlash:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
member this.Flash : System.Numerics.Vector3 with get, set

Property Value

Attributes

Applies to