MDLMesh.VertexCount Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the number of vertices in the entire mesh.
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual UIntPtr VertexCount { [Foundation.Export("vertexCount")] get; [Foundation.Export("setVertexCount:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("vertexCount")>]
[<set: Foundation.Export("setVertexCount:")>]
member this.VertexCount : unativeint with get, set
Property Value
UIntPtr
unativeint
- Attributes