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MDLTexture.IsCube Property

Definition

Gets or sets a value that determines whether the texture should be interpreted as a cube.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual bool IsCube { [Foundation.Export("isCube")] get; [Foundation.Export("setIsCube:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("isCube")>]
[<set: Foundation.Export("setIsCube:")>]
member this.IsCube : bool with get, set

Property Value

Attributes

Applies to