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EAGLContext.IsMultiThreaded Property

Definition

Gets or sets a Boolean value that controls whether OpenGL ES uses other threads to perform work.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual bool IsMultiThreaded { [Foundation.Export("isMultiThreaded")] get; [Foundation.Export("setMultiThreaded:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("isMultiThreaded")>]
[<set: Foundation.Export("setMultiThreaded:")>]
member this.IsMultiThreaded : bool with get, set

Property Value

Attributes

Applies to