Share via


EAGLContext.RenderBufferStorage(UIntPtr, CAEAGLLayer) Method

Definition

[Foundation.Export("renderbufferStorage:fromDrawable:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual bool RenderBufferStorage(UIntPtr target, CoreAnimation.CAEAGLLayer? drawable);
[<Foundation.Export("renderbufferStorage:fromDrawable:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member RenderBufferStorage : unativeint * CoreAnimation.CAEAGLLayer -> bool
override this.RenderBufferStorage : unativeint * CoreAnimation.CAEAGLLayer -> bool

Parameters

target
UIntPtr

unativeint

drawable
CAEAGLLayer

To be added.

This parameter can be null.

Returns

Attributes

Applies to