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ISCNBufferStream Interface

Definition

Interface for managing a custom shader's Metal buffer.

[Foundation.Protocol(Name="SCNBufferStream", WrapperType=typeof(SceneKit.SCNBufferStreamWrapper))]
[Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Length", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(System.IntPtr), typeof(System.UIntPtr) }, Selector="writeBytes:length:")]
public interface ISCNBufferStream : IDisposable, ObjCRuntime.INativeObject
[<Foundation.Protocol(Name="SCNBufferStream", WrapperType=typeof(SceneKit.SCNBufferStreamWrapper))>]
[<Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="Length", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(System.IntPtr), typeof(System.UIntPtr) }, Selector="writeBytes:length:")>]
type ISCNBufferStream = interface
    interface INativeObject
    interface IDisposable
Attributes
Implements

Properties

Name Description
Handle

Handle (pointer) to the unmanaged object representation.

(Inherited from INativeObject)

Methods

Name Description
Length(IntPtr, UIntPtr)

Extension Methods

Name Description
GetHandle(INativeObject)
GetNonNullHandle(INativeObject, String)

Applies to