Share via


SCNGeometry.LevelsOfDetail Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SceneKit.SCNLevelOfDetail[]? LevelsOfDetail { [Foundation.Export("levelsOfDetail", ObjCRuntime.ArgumentSemantic.Copy)] get; [Foundation.Export("setLevelsOfDetail:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("levelsOfDetail", ObjCRuntime.ArgumentSemantic.Copy)>]
[<set: Foundation.Export("setLevelsOfDetail:", ObjCRuntime.ArgumentSemantic.Copy)>]
member this.LevelsOfDetail : SceneKit.SCNLevelOfDetail[] with get, set

Property Value

Attributes

Applies to